- 1.0:
- ~1750 Range
- First Release
- Did better than I expected. My first bot in the 1700s.
- Kinda proves that movement plays a part.
- 1.1:
- 1732-ish
- (Seems to be a downgrade)
- This was a bug-fix release.
- 1.2:
- Raiting: 1754
- Added basic data saving.
- Corrected bugs intoduced during previous bug fixes.
- 1.2.1:
- Raiting: 1755
- Removed Head-Fake Guns.
- Added Random Targeting guns.
- Added a crude from of saving GF data.
- Happy New Year!
- 1.2.2:
- Buggy - released before final testing.
- 1.2.3:
- Raiting: 1697.44 (910 battles)
- Removed high-segmented GF gun.
- Removed one-d predictor.
- New idea for movement.
- Turned off debug output.
- Turned on debug paint.
- Efficency tweaks to core system.
- Movement tweaks to new blackboard.
- Gun tweaks for efficency.
- My first (non-buggy) 2K7 release!
- 1.2.3.1:
- Raiting: 1688.33
- Futher movement tweaks (the old tweaks were a downgrade).
- These were a further downgrade.
- 1.2.4:
- Raiting: 1756.26 (3139 battles)
- Reverted to 1.2.1
- Nope, adding Mirroring and Oscalation parameters are not an option I suppose...
- 1.2.5.1:
- Raiting: Pulled
- Accuracity Tweaking
- Updates to Ocean Module
- 1.2.5.2:
- Bug in abstraction mod that caused it to use enemy's stats for it's movement.
- 1.2.6:
- Repkg experiment.
- (Got irritated uploading this - my auto-upload script telling me that JAR is not a valid file ext'n. arghhh....)
- Wierd effects while comparing the two versions. This one does worse against a lot of other bots, but has a higher score than 1.2.4.
- An interesting comparison chart: