No science behind it. It's just the easier way to get your bot killed. Also, you must be careful not to bump into walls.
A special subtype of linear movement is WallsMovement, where your bot simply follow the walls in the battle field.
Can someone please post up the physics eg: accel and decel for robocode? It would make this much easier.
From the BeginnersFAQ
- Acceleration is 1 pixel/frame.
- Deceleration is at 2 pixels/frame.
- Turning rate: .75 * getVelocity();
- 20 degrees/frame is the turning rate of the turret.