Currently in alpha.
Sees incoming EnemyWaves
and tries WaveSurfing/GoToStyle
to avoid them but it doesn't know about walls yet. It also uses the MusashiTrick
, kind of, by seeding the bins with a fake hit at GuessFactor
0. I need to iterate future positions with WallSmoothing
so the CircularTargetingBot?
doesn't trap me against a wall.
Doesn't fire yet. I might try PatternMatching
, or I might reuse my waves in a GuessFactor
In 1v1, points the radar at the opponent's last position. Perfect lock.
If I miss a turn in 1v1 (usually due to excessive debug graphics) the radar falls back to the optimal melee radar, which reestablishes the lock.
I plan to leave my debug graphics in so others can enjoy them. Here's a screenshot.
Hey - I like the way you paint waves! Much more beautiful than my graphics. -- Simonton