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[Home]StateMatching

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My term for the process of matching the enemy's current state to similar states in the past. Similar to PatternMatching, but instead of finding a long pattern of movement that looks like their current pattern of movement, you just look at a few variables (for example speed, distance, time driving at this speed, etc.) and find which times in the past had similar movement. --David Alves

My term for this was StatisticalLogTargeting?, slightly different in that it has statistical aspect. See my bot, PastFuture for more. -- Stelokim 20071101 KST


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Last edited November 1, 2007 13:54 EST by Stelokim (diff)
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