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My ImplementsDroidCompetition Entry
Runs in a circle, ramming any that dare touch it!
package matt; import robocode.*; import matt.Utils; import java.awt.Color; import java.awt.geom.Point2D;

public class ChaoticDroid extends AdvancedRobot implements Droid {

	boolean hit=false;
	public void run() {
		setAdjustGunForRobotTurn(true);
		setColors(Color.black,Color.black,Color.black);
		while (true) {
			if(!hit){
				setAhead(200);
				setTurnRight?(200);
			}
			if(getGunHeat()==0 && getTurnRemaining?()==0 && getDistanceRemaining?()==0){
				hit=false;
			}
			execute();
		}
	}

	public void onHitRobot?(HitRobotEvent? e) {
		turnGunRight?(Utils.normalizeBearing(getHeading() - getGunHeading?() + e.getBearing()));
		fire(3);
	}

	public void onBulletHit?(BulletHitEvent? e) {
		hit=true;
		Bullet bullet = e.getBullet();
		turnGunRight?(Utils.normalizeBearing(Utils.absoluteBearing(getX(), getY(), bullet.getX(), bullet.getY())-getGunHeading?()));
		while(getGunHeat()!=0){
			turnRight(1);
		}
		fire(3);
		setTurnGunRight(Utils.normalizeBearing(Utils.absoluteBearing(getX(), getY(), bullet.getX(), bullet.getY())-getGunHeading?()));
		setTurnRight?(Utils.normalizeBearing(Utils.absoluteBearing(getX(), getY(), bullet.getX(), bullet.getY())-getHeading()));
		setAhead(Point2D.distance(getX(), getY(), bullet.getX(), bullet.getY()));
		execute();
	}

	public void onHitByBullet?(HitByBulletEvent? e){
		hit=true;
		setInterruptible(false);
		setTurnRight?(e.getBearing());
		setAhead(5000);
		execute();
	}
}


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Edited June 15, 2005 1:21 EST by UnderDark (diff)
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