Oh wow, this is gonna sound really retarded, but, couldn't you do something like this? Its probably bigger, but I dislike loops.
--Chase-san |
public class Nano_Circular_Linear_Predictor extends AdvancedRobot { static double lastEnemyHeading; static double radarturn=1; public void run() { do { setAhead(20*Math.sin(getTime()/10)); setTurnRadarRightRadians(radarturn); fire(3); }while(true); } public void onScannedRobot(ScannedRobotEvent e) { radarturn=-radarturn; double w=e.getHeadingRadians()-lastEnemyHeading; lastEnemyHeading=e.getHeadingRadians(); double absbearing=e.getBearingRadians()+getHeadingRadians(); double eX=e.getDistance()*Math.sin(absbearing); double eY=e.getDistance()*Math.cos(absbearing); double db=0; double ww=lastEnemyHeading; // enemy's starting heading do { db+=11; //11 is the velocity of a fire(3) bullet. double dx=e.getVelocity()*Math.sin(ww); double dy=e.getVelocity()*Math.cos(ww); ww+=w; // turn w radians for next step eX+=dx; eY+=dy; }while (db< Point2D.distance(0,0,eX,eY)); // The bullet travelled far enough to hit // our target! setTurnGunRightRadians(Math.asin(Math.sin(Math.atan2(eX, eY) - getGunHeadingRadians()))); setTurnRightRadians(e.getBearingRadians() + .5*Math.PI); } }
double enemyAbsoluteBearing=e.getBearingRadians()+getHeadingRadians(); double eX=e.getDistance()*Math.sin(enemyAbsoluteBearing); double eY=e.getDistance()*Math.cos(enemyAbsoluteBearing); double db=0; double ww=lastEnemyHeading; // enemy's starting heading do { db+=11; //11 is the velocity of a fire(3) bullet. //db += (20.0 - 3.0 * bulletPower); //double dx=e.getVelocity()*Math.sin(ww); //double dy=e.getVelocity()*Math.cos(ww); //ww+=w; // turn w radians for next step ww += e.getHeadingRadians()-lastEnemyHeading; eX+=e.getVelocity()*Math.sin(ww);//dx; eY+=e.getVelocity()*Math.cos(ww);//dy; } while (db < Point2D.distance(0,0,eX,eY)); // The bullet travelled far enough to hit our target! lastEnemyHeading=e.getHeadingRadians(); setTurnGunRightRadians(Utils.normalRelativeAngle(Math.atan2(eX, eY) - getGunHeadingRadians()));
-- Stelokim
To make the code smaller, set variables inside another line:
double enemyAbsoluteBearing; double eX = e.getDistance() + Math.sin(enemyAbsoluteBearing = e.getBearingRadians() + getHeadingRadians()); double eY = e.getDistance() + Math.sin(enemyAbsoluteBearing);-- Kinsen
Don't you mean
double eX = getX() + Math.sin... double eY = getY() + Math.cos...-- Starrynte
No, in this example, eX and eY represent the enemy Position relative to yours --Dummy
btw, I'm not sure that putting "lastenemyHeading = e.getHeadingRadians()" after the loop is a good idea, because before the loop, "ww=lastenemyHeading" will get an incorrect value. (though I haven't tested this, I haven't played with RoboCode for years now :-p) -- Dummy
I don't think it would make much of a difference, though. The first tick of the round it would be wrong, but no one can fire the first tick anyway, so it should be irrelevant. I think so, at least. I'm in no way an expert on this, all I know about Java is what I've figured out and what people have told me here at the wiki. --Bayen
Well, the thing is that ww needs to start at the enemies current heading. If you put "lastenemyHeading = ..." after the assignment to ww, you'll be using the enemy heading of the previous scan, and the circular prediction will be a slightly less accurate. This will be even more of a problem if you're not scanning your target every tick, which may be the case during melee. --Dummy
Oh wow, this is gonna sound really retarded, but, couldn't you do something like this? Its probably bigger, but I dislike loops.
package chase.nano; import static java.lang.Math.*; import robocode.*; public class NanoCircle extends AdvancedRobot { public static double lastX, lastY, lastHeading; public void run() { lastX = lastY = 0; while(true) { setTurnRadarRightRadians(Double.POSITIVE_INFINITY); } } public void onScannedRobot(ScannedRobotEvent e) { double absAngle, x, y, heading; absAngle = e.getBearingRadians() + getHeadingRadians(); x = getX() + sin(absAngle) * e.getDistance(); y = getY() + cos(absAngle) * e.getDistance(); heading = e.getHeadingRadians(); if(lastX != 0) { //the lines, unmutilated //b=-tan(heading + PI/2)*x+y //lastB=-tan(lastHeading + PI/2)*lastX+lastY double m1,m2,b1,r, circleX;; double circleY = (circleX = ((m2=-tan(heading + PI/2))*x+y - (b1=(m1=-tan(lastHeading + PI/2))*lastX+lastY)) / (m1 - m2))*m1+b1; //the radius, fyi r = sqrt((circleX-x)*(circleX-x)+(circleY-y)*(circleY-y)); //yay, I found the center, now to project along it //.. I kinda got lost here, but I would think find //where the bullet can intercept the robot } lastX = x; lastY = y; lastHeading = heading; setTurnRadarLeftRadians(getRadarTurnRemainingRadians()); } }