* 0.81 20061101 - 2094 ** Fixed a bug where waves from my gun were processed after the enemy died. ** Changes to antisurfer gun * 0.8081 20061031 - 2084 ** Simplfied gun constructor * 0.80x ** Failed experiments with WallSmoothing/FancyStick * 0.794 20061001 - 2082 ** Removed "close in for kill" and "stay close to simple targeters" from distancing behaviors. * 0.793h 20061001 - 2087 ** Identical with higher bullet power. * 0.793 20061001 - 2087 ** Changed segmentation of surfing: fewer distance segments * 0.792 20061002 - 2082 ** Even more changes to approach / retreat angles. * 0.790 20061002 - 2076 ** More changes to approach / retreat angles. * 0.790 20061001 - 2079 ** Less aggressive approach / retreat angles. * 0.790 20061001 - 2077 ** More aggressive approach / retreat angles. * 0.789 20060930 - 2083 ** New segmentation in gun (a segmentation that greatly helped against PM guns when I added it to my surfing in 0.784) * 0.788 20060929 - 2088 ** Clone of 784 with some new framework code for adding PM guns in future versions. * 0.784 20060919 - 2088 ** New segmentation in movement, set MovementChallenge2K6 record. |