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Changed: 370c370
Oh, yes. when I ported the gun to Frankie I removed those tricks. -- PEZ
Oh, yes. when I ported the gun to Frankie I removed those tricks. -- PEZ

Changed: 374,376c374
Frankie still does that. It's the part where LeachPMC uses different match functions depending on if it's the first 600 ticks or not that is not necessary in real battle, but helps beating PatternBot. -- PEZ

pez means fish in spanish -- andrew
Frankie still does that. It's the part where LeachPMC uses different match functions depending on if it's the first 600 ticks or not that is not necessary in real battle, but helps beating PatternBot. -- PEZ

Looking for code for a good PatternMatching gun? This one is one of the best in the PatternMatcherChallenge. Though it uses some tricks specific to beat PatternBot so you should probably adapt it some before plugging it in to a bot of yours. And as always, if you do use the code or get more than just a little inspired by it. Please give me the cred you think I deserve. It took me quite a while to put this together. -- PEZ

The LeachPMC full source

package pez.etc;
import robocode.*;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.awt.Color;
import java.util.zip.*;
import java.io.*;

// LeachPMC by PEZ - the Leach pattern matcher for the:
// http://robowiki.dyndns.org/?PatternMatcherChallenge
// $Id: LeachPMC.java,v 1.12 2003/06/19 13:52:32 peter Exp $

// http://robowiki.dyndns.org/?LeachPMC

// This is now open source. Meaning you should consider making any bot using significant parts
// of this code open source as well. Or,if you choose not to, at least give me the credit you think I
// deserve. I worked many days with this.

// Todo: Create a Movie class. Use different movies for the pre and post pattern phases
public class LeachPMC extends AdvancedRobot {
    static final long PM_LENGTH = 7000;
    static final char BREAK_KEY = (char)0;
    static final int NO_BEARING = -1000;

    static StringBuffer pattern = new StringBuffer((int)PM_LENGTH);
    static ArrayList movie = new ArrayList((int)PM_LENGTH);
    static boolean movieIsFull = false;
    static long movieSize = 0;
    Point2D robotLocation = new Point2D.Double();
    Point2D enemyLocation = new Point2D.Double();
    static double bulletPower = 0.5;
    static double bulletVelocity;
    String enemyName;
    double enemyDistance;
    double enemyBearing = NO_BEARING;
    double enemyHeading;
    double enemyEnergy = 100;
    double guessedEnemyBearing;
    double enemyLateralVelocity;
    long timeSinceLastScan;
    long time;
    long maxMatchLength;
    long accumulatedMatchLength;
    long searches;
    static long skippedTurns;
    static boolean movieIsRestored = false;
    static boolean movieIsSaved = false;
    boolean isInitialPhase = true;

    public void run() {
        setColors(Color.black, Color.yellow.brighter().brighter(), Color.yellow.brighter());
        setEventPriority("ScannedRobotEvent", 99);
        recordBreak(1);
        robotLocation.setLocation(getX(), getY());
        bulletVelocity = 20 - 3 * bulletPower;
        do {
            doScanner();
            double gunAlignmentDelta = normalRelativeAngle(getGunHeadingRadians() - guessedEnemyBearing);
            if (time > 0 && Math.abs(gunAlignmentDelta) < Math.atan2(16.5, enemyDistance)) {
                if (!(isInitialPhase && time < 40 && enemyDistance > 410)) {
                    setFire(bulletPower);
                }
            }
            execute();
        } while (true);
    }

    public void onScannedRobot(ScannedRobotEvent e) {
        enemyName = e.getName();
        if (!movieIsRestored) {
            restoreMovie(enemyName);
            movieIsRestored = true;
        }
        enemyDistance = e.getDistance();
        double headingDelta = e.getHeadingRadians() - enemyHeading;
        enemyHeading += headingDelta;
        enemyBearing = getHeadingRadians() + e.getBearingRadians();
        enemyLateralVelocity = e.getVelocity() * Math.sin(e.getHeadingRadians() - enemyBearing); 
        toLocation(enemyBearing, enemyDistance, robotLocation, enemyLocation);
        long patternStartTime = 0;
        double energyDelta = e.getEnergy() - enemyEnergy;
        if (isInitialPhase && Math.abs(energyDelta) > 0.4 && Math.abs(energyDelta) < 0.6) {
            patternStartTime = getTime();
            isInitialPhase = false;
        }
        enemyEnergy = e.getEnergy();
        long timeDelta = getTime() - time;
        time += timeDelta;
        record(normalRelativeAngle(headingDelta), e.getVelocity(), timeDelta, isInitialPhase);
        if (timeDelta > 1) {
            //System.out.println("timeDelta: " + timeDelta);
        }
        aim();
        timeSinceLastScan = 0;
    }

    public void onDeath(DeathEvent e) {
        finishRound();
    }

    public void onWin(WinEvent e) {
        finishRound();
    }

    public void onSkippedTurn(SkippedTurnEvent e) {
        skippedTurns++;
    }

    private void doScanner() {
        double radarOffset = Double.POSITIVE_INFINITY;
        if(getOthers() == 1 && timeSinceLastScan < 3) {
            radarOffset = normalRelativeAngle(getRadarHeadingRadians() - enemyBearing);
            radarOffset += sign(radarOffset) * 0.02;
        }
        setTurnRadarLeftRadians(radarOffset);
        timeSinceLastScan++;
    }

    private void aim() {
        if (enemyBearing != NO_BEARING || getGunHeat() / getGunCoolingRate() < 5) {
            guessedEnemyBearing = projectedBearing(similarPeriodEndIndex());
        }
        setTurnGunRightRadians(normalRelativeAngle(guessedEnemyBearing - getGunHeadingRadians()));
    }

    private int sign(double v) {
        return v > 0 ? 1 : -1;
    }

    private void toLocation(double angle, double length, Point2D sourceLocation, Point2D targetLocation) {
        targetLocation.setLocation(sourceLocation.getX() + Math.sin(angle) * length,
            sourceLocation.getY() + Math.cos(angle) * length);
    }

    private double absoluteBearing(Point2D source, Point2D target) {
        return Math.atan2(target.getX() - source.getX(), target.getY() - source.getY());
    }

    private double normalRelativeAngle(double angle) {
        return Math.atan2(Math.sin(angle), Math.cos(angle));
    }

    long maxBulletTravelTime() {
        return (long)(enemyDistance * 1.3 / bulletVelocity);
    }

    void record(double eHeadingDelta, double eVelocity, long timeDelta, boolean initialFlag) {
        eHeadingDelta /= timeDelta;
        eVelocity /= timeDelta;
        for (int i = 0; i < timeDelta; i++) {
            record(new Frame(eHeadingDelta, eVelocity, initialFlag));
        }
    }

    void recordBreak(long timeDelta) {
        Frame breakFrame = new BreakFrame();
        for (int i = 0; i < timeDelta; i++) {
            record(breakFrame);
        }
    }

    void record(Frame frame) {
        movie.add(frame);
        pattern.append((char)(frame.getKey()));
        if (movieIsFull) {
            pattern.deleteCharAt(0);
            movie.remove(0);
        }
        else {
            movieSize++;
            movieIsFull = movieSize >= PM_LENGTH;
        }
    }

    double projectedBearing(long index) {
        double newX = enemyLocation.getX();
        double newY = enemyLocation.getY();
        long travelTime = 0;
        long bulletTravelTime = 0;
        if (index > 0) {
            Frame.setHeading(enemyHeading);
            for (int i = (int)index; i < movieSize && travelTime <= bulletTravelTime; i++) {
                Frame frame = (Frame)movie.get(i);
                newX += frame.deltaX();
                newY += frame.deltaY();
                bulletTravelTime = (long)(robotLocation.distance(newX, newY) / bulletVelocity);
                travelTime++;
                frame.advanceHeading();
            }
        }
        return absoluteBearing(robotLocation, new Point2D.Double(newX, newY));
    }

    private long similarPeriodEndIndex() {
        long index = -1;
        long matchIndex = -1;
        long matchLength = 0;
        long maxTryLength = Math.min(getTime(), 600);
        searches++;
        if (maxTryLength > 1 && movieSize > maxTryLength + 1 + maxBulletTravelTime()) {
            long patternLength = movieSize - maxBulletTravelTime();
            String patternString = pattern.substring(0, (int)patternLength);
            String searchString  = pattern.substring((int)(movieSize - maxTryLength));
            long tryLength = maxTryLength;
            long upper = maxTryLength;
            do {
                boolean foundMatch = false;
                if (time > 600) {
                    index = patternString.lastIndexOf(searchString.substring((int)(maxTryLength - tryLength)));
                }
                else {
                    index = patternString.indexOf(searchString.substring((int)(maxTryLength - tryLength)));
                }
                if (index >= 0) {
                    long endIndex = index + tryLength;
                    if (patternLength > endIndex + maxBulletTravelTime() + 1 && 
                            patternString.substring((int)endIndex,
                                (int)(endIndex + maxBulletTravelTime() + 1)).indexOf(BREAK_KEY) < 0) {
                        foundMatch = true;
                        matchIndex = index;
                        matchLength = tryLength;
                        if (tryLength == maxTryLength) {
                            break;
                        }
                        tryLength += (upper - tryLength) / 2;
                    }
                }
                if (!foundMatch) {
                    upper = tryLength;
                    tryLength -= (tryLength - matchLength) / 2;
                }
            }
            while (tryLength > 1 && tryLength < upper - 1);
        }
        updateStats(matchLength);
        if (matchIndex >= 0) {
            return matchIndex + matchLength;
        }
        return matchIndex;
    }

    private void saveMovie(String enemyName) {
        try {
            ZipOutputStream zipout = new ZipOutputStream(new RobocodeFileOutputStream(getDataFile(enemyName + ".zip")));
            zipout.putNextEntry(new ZipEntry(enemyName));
            PrintWriter out = new PrintWriter(new OutputStreamWriter(zipout)); 
            for (int i = 0; i < Math.min(movieSize, PM_LENGTH); i++) {
                Frame frame = (Frame)movie.get(i);
                out.println(frame.headingDelta);
                out.println(frame.velocity);
                out.println(frame.isInitialPhase ? "1" : "0");
            }
            out.flush();
            out.close();
        }
        catch (Exception e) {
            System.out.println("Error saving movie: " + e);
        }
    }

    private void restoreMovie(String enemyName) {
        try {
            ZipInputStream zipin = new ZipInputStream(new FileInputStream(getDataFile(enemyName + ".zip")));
            zipin.getNextEntry();
            BufferedReader in = new BufferedReader(new InputStreamReader(zipin));
            String line;
            do {
                line = in.readLine();
                if (line != null) {
                    double headingDelta = Double.parseDouble(line);
                    line = in.readLine();
                    double velocity = Double.parseDouble(line);
                    line = in.readLine();
                    boolean initialFlag = (Integer.parseInt(line) == 1 ? true : false);
                    record(headingDelta, velocity, 1, initialFlag);
                }
            } while (line != null);
            in.close();
        }
        catch (Exception e) {
            System.out.println("Error restoring movie: " + e);
        }
    }

    private void updateStats(long matchLength) {
        if (matchLength > maxMatchLength) {
            maxMatchLength = matchLength;
        }
        accumulatedMatchLength += matchLength;
    }

    private void finishRound() {
        if (getRoundNum() == getNumRounds() -1 && !movieIsSaved) {
            movieIsSaved = true;
            saveMovie(enemyName);
        }
        System.out.println("maxMatchLength: " + maxMatchLength);
        System.out.println("average: " + accumulatedMatchLength / searches);
        System.out.println("Total skipped turns: " + skippedTurns);
    }
}

class Frame {
    static double heading;
    double headingDelta;
    double velocity;
    boolean isInitialPhase;

    Frame() {
    }

    Frame(double headingDelta, double velocity, boolean isInitialPhase) {
        this.headingDelta = headingDelta;
        this.velocity = velocity;
        this.isInitialPhase = isInitialPhase;
    }

    static void setHeading(double newHeading) {
        heading = newHeading;
    }

    void advanceHeading() {
        heading += headingDelta;
    }

    char getKey() {
        int key = 3;
        key = key + 100 * (isInitialPhase ? 1 : 0);
        key = key + 11 * (int)((10.0 + Math.toDegrees(headingDelta)) * 3);
        key = key + (int)((8.0 + velocity));
        return (char)(key);
    }

    double deltaX() {
        return Math.sin(heading) * velocity;
    }

    double deltaY() {
        return Math.cos(heading) * velocity;
    }
}

class BreakFrame extends Frame {
    char getKey() {
        return LeachPMC.BREAK_KEY;
    }

    double deltaX() {
        return 0;
    }

    double deltaY() {
        return 0;
    }
}

Comments, questions?

Simple question about the way you are storing your data. Why store each frame object as 2 strings instead of an object, and also why store each frame seperately rather than just saving a data structure full of all of them?? My guess is that it takes less space to store them that way, but i just wanted confirmation... --Brainfade

Yes, I think it takes less space. I have also hade some problems with serializing on one machine and deserializing on another so I decided not to rely on serialization here. Besides, since use the same record() function for the data read from disk as for data collected in battle this was a natural approach. -- PEZ

Oh, and while i think about it, much abliged for releasing your code, although i already had my pattern matcher written i often wondered how people were accounting for the beginning and end of rounds (i saw it mentioned and wasn't sure sure how you would do it). Although i won't implement it myself because it is onlt for patternBot, you ahve satified that niggling curiosity for me... --Brainfade

Oh, yes. when I ported the gun to Frankie I removed those tricks. -- PEZ

I think it's worthwhile to account for round breaks, especially in the projection phase (you're unlikely to get a match over round breaks anyways). I did it by having a 2-D array to store my pattern into (or if you're using a symbolic system, an array of Strings rather than a String). Of course, using a metacharacter/object works, too. -- Kawigi

Frankie still does that. It's the part where LeachPMC uses different match functions depending on if it's the first 600 ticks or not that is not necessary in real battle, but helps beating PatternBot. -- PEZ


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Last edited March 10, 2004 6:39 EST by David Alves (diff)
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