[Home]Omega

Robo Home | Changes | Preferences | AllPages

Difference (from prior major revision) (minor diff)

Changed: 17c17
About rating 1500, tends to do either really good or really bad.
About rating 1675.

Changed: 20c20,21
Moves a semi-randomly perpendicular to it's opponent
Moves semi-randomly perpendicular to it's opponent


Changed: 25c26
Changes direction each time they fire, which fails miserably if they fire frequently and have head on aiming.
It doesn't any more.

Changed: 44c45
Get some decent WallSmoothing working, and maybe add a GuessFactor gun.
Add a GuessFactor gun.

Changed: 55c56,57
Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon
Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon
*Should be Head On, another stupid typo on my part. And no, it's not the primary movement type, although it is teasted and periodically retried, which helped a little in testing with a couple of better guns -- CharlieN

Bot Name

Omega /VersionHistory

Author

CharlieN

Extends

AdvancedRobot

What's special about it?

It's my first entry into competative robocoding.

Great, I want to try it. Where can I download it?

http://www.robocoderepository.com/BotDetail.jsp?id=3502

How competitive is it?

About rating 1675.

How does it move?

Moves semi-randomly perpendicular to it's opponent

How does it fire?

Uses waves to choose between head on, circular/linear, randomish, and averaged velocity aiming.

How does it dodge bullets?

It doesn't any more.

How does the melee strategy differ from one-on-one strategy?

No melee yet.

How does it select a target to attack/avoid in melee?

Due to the way it processes events, it attacks the furthest target ;)

What does it save between rounds and matches?

Between matches - nothing. Between rounds - data on which targetting method has performed the best.

Where did you get the name?

I like the name Omega. It's kinda cool, and I'm nerdy enough to like the Greek alphabet.

Can I use your code?

I'm not sure you'd want to, given how buggy and generally poor it is. And source is not included, though I may start adding snippets of the code.

What's next for your robot?

Add a GuessFactor gun.

Does it have any WhiteWhales?

Most the good robots.

What other robot(s) is it based on?

None really. It spawned from MyFirstRobot, but it's been changed so much I don't think any of the original code is left.


Comments, questions, feedback:

Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon


Robo Home | Changes | Preferences | AllPages
Edit text of this page | View other revisions
Last edited December 28, 2007 18:26 EST by CharlieN (diff)
Search: