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History: * 2.23 rated 1864, ranked 38 (32 PL). ** Lower rolling rate. ** Real waves rated higher. ** More bins. ** Change in time since reverse segments. * 2.22 rated 1850, ranked 40 (45 PL). ** New way of finding wall segments and some other minor gun changes. ** Tweaked movement. ** Some code cleaning. * 2.21 rated 1820, ranked 44 (58 PL). ** Fixed bug in wall segments. ** Added rolling. ** Real waves valued higher. ** Changed movement mode decision. * 2.2 rated 1818, ranked 47 (60 PL). ** Gun now chooses the best of 5 different segmentations. ** Tweaked movement. ** Fixed a bug causing Puzzle not to move in some situations. ** Very unfinished/untested... * 2.1 rated 1836, ranked 42 (42 PL). ** Added acceleration segment. ** Improved StopNGo movement. ** New energy management. ** Tweaked bugs in data collection. ** Added colors. ** Numerous other small tweaks, changes, and bugfixes. * 2.0: My bid for the top 100. rated 1770, ranked 72. ** Back to old StopNGo movement with new random movement. ** New GF Gun. * 1.41 rated 1691, ranked 130. ** Fixed a bug causing Puzzle to not fire against some robots. * 1.4 withdrawn becase of a bug... ** Improved surfing. ** The virtual gun array is replaced with a sort of pattern matcher. * 1.31 rated 1715 ranked 110 ** Tweaked wave surfing * 1.3 rated 1698 ranked 118 ** Now tries to surf! ** Fixed bugs in average linear and circular targeting. * 1.2 rated 1690, ranked 126 **The average bearing offset gun now rolls averages. **Replaced the head fake targeting gun with average linear and circular guns. **Changed the energy management. **Added a victory dance. **Fixed two bugs, one occasionally causing Puzzle to freeze, the other in the virtual gun array. **Tweaking... * 1.1 rated 1631, ranked 169 **Deleted the flat movement. **Added a ram mode. **Stopped the rolling on the virtual guns. **Fixed a bug in anti-ram movement, so it now takes into account the other bot's heading. *1.0: rated 1606, ranked 199 ** Uses 2 types of random movement, 2 types of flat movement, and a form of StopNGo movement. ** Uses a virtual gun array of (HeadOnTargeting, LinearTargeting, AveragedBearingOffsetTargeting, Head Fake Targeting and last hit targeting). |