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Changed: 1,2c1,56
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History:

* 2.23 rated 1864, ranked 38 (32 PL).
** Lower rolling rate.
** Real waves rated higher.
** More bins.
** Change in time since reverse segments.
* 2.22 rated 1850, ranked 40 (45 PL).
** New way of finding wall segments and some other minor gun changes.
** Tweaked movement.
** Some code cleaning.
* 2.21 rated 1820, ranked 44 (58 PL).
** Fixed bug in wall segments.
** Added rolling.
** Real waves valued higher.
** Changed movement mode decision.
* 2.2 rated 1818, ranked 47 (60 PL).
** Gun now chooses the best of 5 different segmentations.
** Tweaked movement.
** Fixed a bug causing Puzzle not to move in some situations.
** Very unfinished/untested...
* 2.1 rated 1836, ranked 42 (42 PL).
** Added acceleration segment.
** Improved StopNGo movement.
** New energy management.
** Tweaked bugs in data collection.
** Added colors.
** Numerous other small tweaks, changes, and bugfixes.
* 2.0: My bid for the top 100. rated 1770, ranked 72.
** Back to old StopNGo movement with new random movement.
** New GF Gun.
* 1.41 rated 1691, ranked 130.
** Fixed a bug causing Puzzle to not fire against some robots.
* 1.4 withdrawn becase of a bug...
** Improved surfing.
** The virtual gun array is replaced with a sort of pattern matcher.
* 1.31 rated 1715 ranked 110
** Tweaked wave surfing
* 1.3 rated 1698 ranked 118
** Now tries to surf!
** Fixed bugs in average linear and circular targeting.
* 1.2 rated 1690, ranked 126
**The average bearing offset gun now rolls averages.
**Replaced the head fake targeting gun with average linear and circular guns.
**Changed the energy management.
**Added a victory dance.
**Fixed two bugs, one occasionally causing Puzzle to freeze, the other in the virtual gun array.
**Tweaking...
* 1.1 rated 1631, ranked 169
**Deleted the flat movement.
**Added a ram mode.
**Stopped the rolling on the virtual guns.
**Fixed a bug in anti-ram movement, so it now takes into account the other bot's heading.
*1.0: rated 1606, ranked 199
** Uses 2 types of random movement, 2 types of flat movement, and a form of StopNGo movement.
** Uses a virtual gun array of (HeadOnTargeting, LinearTargeting, AveragedBearingOffsetTargeting, Head Fake Targeting and last hit targeting).

History:


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Last edited May 4, 2006 23:56 EST by Wcsv (diff)
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