[Home]GrypRepetyf

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Difference (from prior minor revision) (major diff)

Added: 15a16,19
20060307: v 0.13 -- get closer to bots that stop shooting when low on energy, and adapt firepower accordingly
Rank Mega:104 -- Rating:1732 -- PL:104
Comment: slightly better, but more losses


GrypRepetyf

Author

GrubbmGait

Extends

AdvancedRobot

Description

GrypRepetyf will evolve into a solid OneOnOne bot with a PatternMatcher gun and some improved GrubbmGrb default movement. It starts out however as a Stop'nGo bot with a circular gun, just to show howmany bots are fooled by a dodger-tactic.

Revision History

 20060307: v 0.13 -- get closer to bots that stop shooting when low on energy, and adapt firepower accordingly
 Rank Mega:104  --  Rating:1732  --  PL:104
 Comment: slightly better, but more losses

 20060304: v 0.12 -- try to keep a preferred distance (~500)
 Rank Mega:107  --  Rating:1728  --  PL:95
 Comment: slightly better

 20060222: v 0.11 -- added distance dependent dive-in protection (and therefor staying more on distance)
 Rank Mega:110  --  Rating:1723  --  PL:107
 Comment: Finally a piece of movementcode that is clear and also performs as expected 

 20051110: v 0.10 -- also match on 'mirror-patterns' (velocity pos/neg, headingchange pos/neg)
 Rank Mega:119  --  Rating:1688  --  PL:116
 Comment: "who does not like the small change, it not worth the big bucks" 

 20051024: v 0.9fix -- use approximate match instead of exact match
 Rank Mega:126  --  Rating:1675  --  PL:126
 Comment: at least 80 points to go

 20051022: v 0.9 -- one ';' caused always selection of backup-gun instead of PM-gun. Rating 1586

 20051020: v 0.8 -- use second (main) movement of GrubbmGrb, so the real performance of PM-gun can be determined
 Rank Mega:145  --  Rating:1654  --  PL:146
 Comment: suddenly my PM-bot is my second best bot 

  20051018: v 0.7 -- use precise playback, improved roundbreak handling. Now hitrate of 85% against Spinbot instead of 50%
 Rank Mega:195  --  Rating:1601  --  PL:201
 Comment: The movement masks this gun's true power (or weakness) and maybe I am also one tick off.

 20051013: v 0.6 -- replaced CT-gun by PM-gun (loosely based on pez.Frankie) that can hit the samplebots and misses the rest.
 Rank Mega:196  --  Rating:1600  --  PL:195
 Comment: Even this lousy version has some good points

 20051003: v 0.5 -- slowspeed orbital movement with 'turboboost' on enemyfire.
 Rank Mega:224  --  Rating:1571  --  PL:208
 Comment:I like this movement, although it is not very good

 20050820: v 0.4 -- Small bugfixes, replaced CoolMovement with oscillator
 Rank Mega:226  --  Rating:1570  --  PL:207
 Comment:just another way of avoiding simple targetters

 20050727: v 0.3 -- Solved wallavoidance bug, improved close range behaviour
 Rank Mega:222  --  Rating:1565  --  PL:201
 Comment:even a little better in dodging HOT and LT/CT, also better to hit for everyone else

 20050727: v 0.2 -- Improved HOT-detection, introducing sortof 'CoolMovement'
 Rank Mega:218  --  Rating:1565  --  PL:-
 Comment:CoolMovement shows nice against an averaged velocity targetter, but bug in wallavoidance drags it down.

 20050724: v 0.1 -- Orbital/Stop?'nGo movement and circular gun from GrubbmGrb 1.1.0
 Rank Mega:213  --  Rating:1569  --  PL:201
 Comment:Probably the most unbalanced bot ever, with 158 green scores, 196 red scores, only 13 neutral scores and a Specialization Index larger than 600.

Great, I want to try it. Where can I download it?

gh.GrypRepetyf: http://www.robocoderepository.com/BotDetail.jsp?id=2650

How competitive is it?

At the moment somewhere in the middle. It will gradually improve and end at least at rating 1750.

How does it move?

Till v0.7: Extreme Stop'nGo movement triggered by enemyfire. It starts however with a full-speed orbital movement until it gets hit once with a non-HOT bullet (see also MusashiTrick).
From v0.8 till v0.xx: Double oscillator, same as main movement from GrubbmGrb

How does it fire?

Till v0.5: Iterative circular gun.
From v0.6: Gradually improving PM-gun

How does it dodge bullets?

Till v0.7, the specialized movement dodges almost every HOT and non-averaged Linear and Circular bullet. On the other hand, PM-guns and GF-guns should accomplish a hitrate of 95% against this movement.

How does the melee strategy differ from one-on-one strategy?

Pure OneOnOne, I am not able to make a melee PatternMatcher.

What does it save between rounds and matches?

Between rounds the accumulated pattern. Between matches nothing will ever be saved.

Where did you get the name?

GrypRepetyf can be translated as 'Get repetitions' or 'Nail patterns', and ofcourse it begins with 'GR'.

Can I use your code?

It's in the jar, under the RWPCL.

What's next for your robot?

Movement and PatternMatcher improvements.

Does it have any WhiteWhales?

ms.Ares will become one. Also I want to outrank pez.Frankie without any movement tricks (Musashi, StopAndGo).

What other robot(s) is it based on?

It is based on GrubbmGrb for now. The PM-gun was initially loosely based on pez.Frankie.


Comments, questions, feedback:

That really is an awesome details sheet. -- Alcatraz

The LRP graph must be weird too, alas they are not online :-( --GrubbmGait

Here is the details-sheet of this ultimate dodger: http://rumble.fervir.com/rumble/RatingDetails?game=roborumble&name=gh.GrypRepetyf%200.1&compare=true --GrubbmGait

The movement of v0.5 comes close to my initial idea to have ONE movement that tricks HOT aswell as LT/CT guns. The 'handbrake' was unsuccessfull, but this movement with 'turboboost' shows some nice (and unexpected) results. --GrubbmGait

Ever seen a bot score 92.4% against SandboxLump? This is your chance . . . http://rumble.fervir.com/rumble/RatingDetails?game=roborumble&name=gh.GrypRepetyf%200.5&compare=true --GrubbmGait


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Last edited March 9, 2006 11:29 EST by GrubbmGait (diff)
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