* 1.10 - 10/16/2007 ** MiniBot Melee - 1635 ** General Melee - 1630 ** Rollback to 1.04. ** Much more weight to the piece that randomizes the movement. ** Added damage-done-by-enemy to target selection - favor targeting enemies that haven't done much damage. (This was a mistake - I intended the opposite.) ** Code size: 1399 (3 colors) * 1.091 - ??/2007 ** MiniBot Melee - 1628 ** General Melee - 1624 ** Rollback to 1.04. ** Uses destination points instead of angles in MinimumRiskMovement; select a new point only if it is 10% safer than the current destination point. ** Code size: 1441 (3 colors) * 1.083 - 3/16/2007 ** MiniBot Melee - 1635 ** General Melee - 1631 ** Rollback to 1.04. ** Tweaks to movement randomizing and MinimumRisk factors. ** Code size: 1399 (3 colors) * 1.082 - 3/6/2007 ** MiniBot Melee - 1637 (12th) ** General Melee - 1630 (39th) ** Several tweaks to MinimumRiskMovement factors. ** Code size: 1413 (3 colors) * 1.081 - 3/5/2007 ** MiniBot Melee - 1640 (10th) ** General Melee - 1633 (37th) ** Rollback to 1.04. ** Tweaks to bullet power management and target selection. ** Code size: 1415 (3 colors) * 1.08 - 3/2/2007 ** MiniBot Melee - 1641 (10th) ** General Melee - 1634 (36th) ** Rollback to 1.04. ** Parameter tweak to make the battlefield corners even more desirable. ** Note: 1.04 had drifted to 1641 (9th) / 1630 (38th) at this point. ** Code size: 1393 (3 colors) |