Interesting. This sounds like it should work against oscillating movement. What hit rate does it get against the newest DT? (I'm constantly looking for ways to gain even fractions on my hit rate against DT.) -- PEZ |
Interesting. This sounds like it should work against oscillating movement. What hit rate does it get against the newest DT? (I'm constantly looking for ways to gain even fractions on my hit rate against DT.) -- PEZ Don't know, but i'll test it soon...HoD |
i call this a vectorizer because it was intended to work completely different (some complex stuff with vectors), but this method was by far more effective...and you still need to calculate a vector, so i didn't rename it.HoD