http://www.robocoderepository.com/BotDetail.jsp?id=3636
Not sure for now.
A combination of StopAndGo with additional stuff.
Semi - Linear Targeting
The choice is Yours, StopAndGo or WaveSurfing
No Difference
It does?
GFs being hit by enemy (between rounds).
It is supposed to Surf, so I want it to surf as a Nano Well, Thus AceSurf.
Please Follow the RWCPL
package ary.nano;
import robocode.AdvancedRobot;
import robocode.HitByBulletEvent;
import robocode.HitWallEvent;
import robocode.ScannedRobotEvent;
import robocode.util.Utils;
public class AceSurf extends AdvancedRobot {
  private static double move = 100, enemyEnergy;
  private static int[] hit = new int[41]; //hit array to track where I am hit
  private static int gf = 0;
  public void run() {
    // helps targeting accuracy
	//setAdjustRadarForGunTurn(true);
    setAdjustGunForRobotTurn(true);
		
    turnRadarRightRadians(Double.POSITIVE_INFINITY); //turn Radar
  }
  
  public void onScannedRobot(ScannedRobotEvent e) {
	double reuse = 10000; //Ultimate variable
	setTurnRadarLeftRadians(getRadarTurnRemaining()); //Radar Lock
    //if enemy fired a bullet
	if (enemyEnergy > (enemyEnergy = e.getEnergy())) {
		gf = (int)((3*move*Math.random()))/20; //get GF
		for(int x = 40; x >= 0; x--) //loop through the array
			if(hit[x] < reuse) reuse = hit[x]; // get least dangerous one
		if(hit[gf+20] > reuse) move = -move; //if it is more dangerous than it, reverse
			
		//out.println(gf);
		setMaxVelocity(8); ///keep it 8 for consistency
		setAhead(3*move*Math.random()); //Move with whatever distance you deifned
    }
    // turn perpendicular with range control (approx not so close and not so far, I hope)
    setTurnRightRadians(Math.cos((reuse = e.getBearingRadians()) - 2000/10000));
	//semi - linear targeting (from the wiki)
	setTurnGunRightRadians(Utils.normalRelativeAngle((reuse += getHeadingRadians()) - getGunHeadingRadians() + 
	(e.getVelocity() * Math.sin(e.getHeadingRadians() - reuse) / 16.0)));
	setFire(2.5); //best firepower
  }
  public void onHitByBullet(HitByBulletEvent e){
	hit[gf+20]++; //log your gf hits
  }
  public void onHitWall(HitWallEvent e) {
    setAhead(move = -move); //kinda bad, but best so far.
  }
}
better movement
The Neophyte series and Splinter perhaps. I don't have much space for my gun.
The nano linear targeting, modified by me after using it.