[Home]Tahoe

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Tahoe

Description

My upcoming bot will feature a gun based on a VisitCountStats.

How does it move?

It doesn't.

How does it fire?

VisitCountStats segmented on several features.

How does it dodge bullets?

It doesn't

How does the melee strategy differ from one-on-one strategy?

No melee ... yet...

What does it save between rounds and matches?

Between matches: Nothing.
Between rounds: Everything.

Where did you get the name?

It's named after the first TCP-Version with congestion avoidance.

Can I use your code?

Not yet.

What's next for your robot?

Makeing the gun work against WaveSurfing AND RandomMovement
Add some Movement

What other robot(s) is it based on?

BasicSurfer KernelDensity


Version History
Comments
SYSTEM: You have made 10000 calls to getXX methods without calling execute()
SYSTEM: Robot disabled: Too many calls to getXX methods
I guess, I'll have to rename all my methods :-(

Dumped the whole DC/NN stuff. I'm trying VCS now. After several bugfixes I'm a bit better than the DC-Gun, but nowhere near as good as I hoped. [Here] is a picture with all graphical debug stuff enabled. Working on PrecisePrediction for maximum escape angle at the moment. I hope that helps. -- Ebo


I'm currently hunting a Heisenbug ... I change something (which might or might not be related to gunnery) and loose a lot of score in TC. I revert back to the last known good configuration (Subversion ftw) and still suffer the loss. After testing some other configurations, it jumps back to the original score and I can work on. -- Ebo

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Edited February 25, 2008 13:36 EST by Ebo (diff)
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