|2.5||Refactored movement simulation/predicition and fixed a bug or two while doing it.|
Gun Update - speed improvements allowing analysis of 27500 scans, tweaked timing.
Movement Update - implemented Voidious's min/max calculation of enemy wave danger. Previously, I simulated movement to the first wave's impact and counted each wave's contribution to danger as a function of it's distance. Now, I simulate movement in each direction to the first wave impact and calculate it's danger. Then simulate movement in each direction to the second wave impact and add it's danger to the first. Chalk chooses the lowest combo and moves in that direction. Thanks Voidious!
|2.4||Gun Update - changed bullet timing, tweaked weights.|
Movement Update - experimenting with three clusters versus weighting features.
|2.3.C||Gun update. Mostly speed improvements from ABC.||?||?|
|2.3.B||Small tweaks in movement and gun weights.||?||?|