[Home]History of Chase-san/PatternBot

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Revision 13 . . January 11, 2008 7:56 EST by Chase-san [it gets somewhere around 99%]
Revision 12 . . January 11, 2008 7:13 EST by Skilgannon [ok]
Revision 11 . . January 10, 2008 21:43 EST by Chase-san [comment]
Revision 10 . . January 10, 2008 21:39 EST by Skilgannon [idea - rebuild what's necessary]
Revision 9 . . (edit) January 10, 2008 20:17 EST by Chase-san [fixing field size so it hits walls reliabily]
Revision 8 . . January 10, 2008 20:12 EST by Chase-san [fixed the code]
Revision 7 . . January 10, 2008 19:54 EST by Chase-san [comment]
Revision 6 . . January 10, 2008 11:05 EST by Skilgannon [found the spinbot problem]
Revision 5 . . January 6, 2008 13:23 EST by Chase-san [comment]
Revision 4 . . January 6, 2008 13:02 EST by Chase-san [comment]
Revision 3 . . January 5, 2008 12:25 EST by Skilgannon [rebuilding code?]
Revision 2 . . January 5, 2008 8:35 EST by Chase-san [question]
Revision 1 . . January 5, 2008 8:27 EST by Chase-san [making page, it has Source Code]
  

Difference (from prior major revision) (no other diffs)

Changed: 22c22
private static final int MAX_MATCH_LENGTH = 50;
private static final int MAX_MATCH_LENGTH = 500;

Changed: 24c24
private static final int MAX_PATTERN_LENGTH = 10000;
private static final int MAX_PATTERN_LENGTH = 100000;

Changed: 26c26
private static final double MAX_ANGLE_DIFF = PI/64; //== 2.8125 degrees
private static final double MAX_ANGLE_DIFF = PI/128; //== 1.40625 degrees

Changed: 28c28
private static final double MAX_VELOCITY_DIFF = 1;
private static final double MAX_VELOCITY_DIFF = .25;

Added: 66a67,68
if(getEnergy() < 0.09) return;


Changed: 101c103
if (getGunHeat()/getGunCoolingRate?() < 5) {
if (getGunHeat()/getGunCoolingRate?() < 5 && patternLength > 3) {

Added: 151a154,157

if(getGunTurnRemaining?() < .5 &&
nextPredicted != null) setFire(bulletPower);


Removed: 157,158d162
setFire(bulletPower);
}

Changed: 278c282,284
** The only reason I say that is because speed is usually an issue for pattern matchers. Yep, that is pretty cool, isn't it =). Have you tried it in the PMC yet? -- Skilgannon
** The only reason I say that is because speed is usually an issue for pattern matchers. Yep, that is pretty cool, isn't it =). Have you tried it in the PMC yet? -- Skilgannon

*** Yah there you go, some results for yah, old fashioned pm gun. Nothing fancy, just what you see here. I updated the gun above to the configuration I used in the PMC, except for the bulletPower. I didn't skip a round during the whole PMC so I figure its pretty decent. --Chase-san

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