An early version of Beowulf used this type of movement, but I added something that every 500 or so rounds my bot flipped copied coordiantes(never the same as the enemy though that would make a decent rammer), sometimes mirrored over X or sometimes over Y and sometimes both. It was rather effective vs anti-mirror as it picked which kind of mirror at random (though you could do something like a virtual gun, e.g. virtual movement to pick the best ways to copy and rank em or what not), I also added something that made it so my bot would flow around the enemy if it was within 20 distance. I was going to add wall smoothing(and wall advoidance of course) but by that time I had dropped the idea. (Note: its better against an anti-mirror gun, but said gun is still gonna pick it apart) --Chase-san |