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Revision 2 . . March 19, 2003 14:07 EST by Tobe
Revision 1 . . March 19, 2003 14:07 EST by Tobe
  

Difference (from prior major revision) (no other diffs)

Changed: 4,6c4,6
1. Choose which direction you would like to go. Represent this as a vector.
2. For each "thing" that you want to stay perpendicular to, add a force-vector in one of the two possible perpendicular directions. It might be a good idea to choose the one that gives the longest resultant == most harmonious or most fluid result (less opposition of forces).
3. The final resultant is the direction you will now move in.
# Choose which direction you would like to go. Represent this as a vector.
# For each "thing" that you want to stay perpendicular to, add a force-vector in one of the two possible perpendicular directions. It might be a good idea to choose the one that gives the longest resultant == most harmonious or most fluid result (less opposition of forces).
# The final resultant is the direction you will now move in.

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