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Revision 26 . . April 22, 2004 7:21 EST by PEZ
Revision 25 . . April 22, 2004 6:58 EST by Goofy
  

Difference (from prior major revision) (no other diffs)

Changed: 46c46
Yet more insights: If you find a working movement technique, stick with it. I can't count the times I destroy reasonably good movements just because I can't stop tweaking it. I'm sometimes saved by the unlimited undo buffer of VIM or by CVS, but not always. Also I am too quick to completely trash an idea on the basis on too few implementation tests. Consider using versioning control systems. CVS is one of the best and it is free (as in "costs zero bucks"). CVS allowed me to dig up Gouldingi 1.4 movement. A movement that I trashed in my excitment over the Tityus movement which looked so promising at first. Now I must face that all these months trying to tweak it is just waste. It sucks and contains some basic design flaw that I can't see but that is evident. Goulding 1.4 movement is so much better. Now I will try to see what's good with it and try tweak it using Paul's auto-adapter technique. Wish me better luck this time. =) -- PEZ
Yet more insights: If you find a working movement technique, stick with it. I can't count the times I destroy reasonably good movements just because I can't stop tweaking it. I'm sometimes saved by the unlimited undo buffer of VIM or by CVS, but not always. Also I am too quick to completely trash an idea on the basis on too few implementation tests. Consider using versioning control systems. CVS is one of the best and it is free (as in "costs zero bucks"). CVS allowed me to dig up Gouldingi 1.4 movement. A movement that I trashed in my excitment over the Tityus movement which looked so promising at first. Now I must face that all these months trying to tweak it is just waste. It sucks and contains some basic design flaw that I can't see but that is evident. Goulding 1.4 movement is so much better. Now I will try to see what's good with it and try tweak it using Paul's auto-adapter technique. Wish me better luck this time. =) -- PEZ

Changed: 54c54,56
Just a newb question: You people always speak of graphing movement and getting spikes. My question is: What do you use to graph these things? --Goofy
Just a newb question: You people always speak of graphing movement and getting spikes. My question is: What do you use to graph these things? --Goofy

Most people use FloodGrapher I guess. -- PEZ

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