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Revision 99 . . May 10, 2006 5:53 EST by Voidious [restored from vandalism (PEZ, did you completely disable SPAM block?)]
Revision 98 . . May 10, 2006 5:48 EST by ool-182c6f7f.dyn.optonline.net
  

Difference (from prior major revision) (no other diffs)

Changed: 1c1
Add any feedback or suggestions you'd like to give concerning the RobocodeLittleLeague below:
Add any feedback or suggestions you'd like to give concerning the RobocodeLittleLeague below:

Changed: 4c4
I'd liked to see HawkOnFire in the mini-melee competition. it might have had a chance there too. apart from that and anyway, good job ;) -- rozu
I'd liked to see HawkOnFire in the mini-melee competition. it might have had a chance there too. apart from that and anyway, good job ;) -- rozu

Changed: 10c10
On the subject of promotions, that's still on my mind. Both as an idea with some merit and I'm also thinking about a good way to implement it. It wouldn't have been as possible to do it today, as I ended up re-running the whole tournament in parallel (on several different computers). In the future, however, this need not be the case, all I need to do is define a logical hierarchy of divisions. It's obvious this exists for the nano-micro-mini line, and it also exists from haiku to sonnet. It doesn't exist for FemtoBots, really, but that's sort of a tournament of its own. -- Kawigi
On the subject of promotions, that's still on my mind. Both as an idea with some merit and I'm also thinking about a good way to implement it. It wouldn't have been as possible to do it today, as I ended up re-running the whole tournament in parallel (on several different computers). In the future, however, this need not be the case, all I need to do is define a logical hierarchy of divisions. It's obvious this exists for the nano-micro-mini line, and it also exists from haiku to sonnet. It doesn't exist for FemtoBots, really, but that's sort of a tournament of its own. -- Kawigi

Changed: 12c12
It's nice to see "my name in lights" as Paul Evans once put it. I'd like to see with winners posted on the front page. :-D Also, You might think about iterating through the same set of results to stabilize the rankings if you're interesting in getting the most accurate reading possible. Roborumble@home does this. --David Alves
It's nice to see "my name in lights" as Paul Evans once put it. I'd like to see with winners posted on the front page. :-D Also, You might think about iterating through the same set of results to stabilize the rankings if you're interesting in getting the most accurate reading possible. Roborumble@home does this. --David Alves

Changed: 14c14
That would obviously stabilize quite a bit. Although I'm satisfied at the moment, as it appears that getting that tough match first doesn't seem to keep a bot down permanently, which is something I worried about. How do you like the main homepage now, btw? -- Kawigi
That would obviously stabilize quite a bit. Although I'm satisfied at the moment, as it appears that getting that tough match first doesn't seem to keep a bot down permanently, which is something I worried about. How do you like the main homepage now, btw? -- Kawigi

Changed: 16c16
Much better. I didn't mean *just* my name though, I think that everyone who wins should get their name on the front page. Even if I don't win any of the competitions next week, the winners should still get their names up there. It gives us something to shoot for. No pun intended ;-) --David Alves
Much better. I didn't mean *just* my name though, I think that everyone who wins should get their name on the front page. Even if I don't win any of the competitions next week, the winners should still get their names up there. It gives us something to shoot for. No pun intended ;-) --David Alves

Changed: 18c18
lol, I'm just fooling around. Anyways, another excuse to put my name on the front page a bunch of times... -- Kawigi
lol, I'm just fooling around. Anyways, another excuse to put my name on the front page a bunch of times... -- Kawigi

Changed: 20c20
OK, now how is it (more seriously this time). For posterity that won't get what just happened, I put in bold big red letters that David won the Femto 1-on-1 division on the front page earlier. -- Kawigi
OK, now how is it (more seriously this time). For posterity that won't get what just happened, I put in bold big red letters that David won the Femto 1-on-1 division on the front page earlier. -- Kawigi

Changed: 22c22
Whee.. go spinny. I'm pleasantly surprised by his 1v1 results, but he handily won the division he was geared for. Any new femto melee bots coming around? -- Kuuran
Whee.. go spinny. I'm pleasantly surprised by his 1v1 results, but he handily won the division he was geared for. Any new femto melee bots coming around? -- Kuuran

Changed: 24c24
Sure, I'll write one for next week. :-) --David Alves
Sure, I'll write one for next week. :-) --David Alves

Changed: 26c26
Poets might be able to perform in melee. I can't try it easily, because some of you guys insist on releasing BrokenBots. -- PEZ
Poets might be able to perform in melee. I can't try it easily, because some of you guys insist on releasing BrokenBots. -- PEZ

Changed: 28c28
The rules doesn't mention battle field size settings and such. -- PEZ
The rules doesn't mention battle field size settings and such. -- PEZ

Changed: 34c34
Maybe tobe will enter his old FemtoWalls? (a.k.a. HaikuWalls?). HaikuCircleBot is meant to also be a melee femto type, but maybe it's not femto enough (it was melee enough to win the Haiku division, though).
Maybe tobe will enter his old FemtoWalls? (a.k.a. HaikuWalls?). HaikuCircleBot is meant to also be a melee femto type, but maybe it's not femto enough (it was melee enough to win the Haiku division, though).

Changed: 36c36
To PEZ - there aren't any femto melee bots to speak of that are 'broken'. FunkyFemto isn't going to be your threat in that category. And I guess I forgot about field sizes and stuff when I wrote the rules page. I'll make a note. Melee is run on 1000x1000, by the way.
To PEZ - there aren't any femto melee bots to speak of that are 'broken'. FunkyFemto isn't going to be your threat in that category. And I guess I forgot about field sizes and stuff when I wrote the rules page. I'll make a note. Melee is run on 1000x1000, by the way.

Changed: 38c38
David - I'll post the app when I finish locking down a few more things with it, but before I start automating uploading of results.
David - I'll post the app when I finish locking down a few more things with it, but before I start automating uploading of results.

Changed: 40c40
Thanks, guys, for your thoughts, hopefully we'll get some general improvement here. Especially once we get a few finished sonnets and the divisions will be complete. -- Kawigi
Thanks, guys, for your thoughts, hopefully we'll get some general improvement here. Especially once we get a few finished sonnets and the divisions will be complete. -- Kawigi

Changed: 50c50
We'll see how Spiin does :) Spinny was at codesize 27, and can go back there, but I upped the codesize to 34 because I felt it significantly improved his score. Maybe on 1000x1000 (I was using 800x600) that won't matter, and I can pop spinny back to 27. We'll see after next season ;) -- Kuuran
We'll see how Spiin does :) Spinny was at codesize 27, and can go back there, but I upped the codesize to 34 because I felt it significantly improved his score. Maybe on 1000x1000 (I was using 800x600) that won't matter, and I can pop spinny back to 27. We'll see after next season ;) -- Kuuran

Changed: 52c52
Ah, I'll fix the double listing when I update those pages next (probably when I add your new entries and update liuyang's, since his micro turned out to be a mini). For versions, the battles will basically always be run on 1.4 on either Windows or Linux (Linux this week) or a combination of the two. As for myself, I always leave my BrokenBots open source for PEZ to mangle at will. The only big issue is with Femtos, since they may be bigger if fixed for older versions of Java (even if its only slightly). Semicolons do count in for loops. If you don't use all of them anyways, they're not worth using probably. And at any rate, they probably still aren't, if you can find a way to integrate them into other phrases. -- Kawigi
Ah, I'll fix the double listing when I update those pages next (probably when I add your new entries and update liuyang's, since his micro turned out to be a mini). For versions, the battles will basically always be run on 1.4 on either Windows or Linux (Linux this week) or a combination of the two. As for myself, I always leave my BrokenBots open source for PEZ to mangle at will. The only big issue is with Femtos, since they may be bigger if fixed for older versions of Java (even if its only slightly). Semicolons do count in for loops. If you don't use all of them anyways, they're not worth using probably. And at any rate, they probably still aren't, if you can find a way to integrate them into other phrases. -- Kawigi

Changed: 56c56
For the record. I don't think the platform used for running the league has anything whatsoever to do with if BrokenBots should be allowed or not. At the same time I am happy that you have decided to open source your BrokenBots Kawigi. Even if I most often find it a bit too much work to unpack and fix them; when I do find I want to, I can. I'm a quite bit surprised I suddenly found myself manufactoring FemtoBots! -- PEZ
For the record. I don't think the platform used for running the league has anything whatsoever to do with if BrokenBots should be allowed or not. At the same time I am happy that you have decided to open source your BrokenBots Kawigi. Even if I most often find it a bit too much work to unpack and fix them; when I do find I want to, I can. I'm a quite bit surprised I suddenly found myself manufactoring FemtoBots! -- PEZ

Changed: 58c58
There's a bit of fun and challenge to FemtoBots that make them unique I think, particularly in a competitive sense. I don't think that competitive Femto development, both in terms of effectiveness and size, has been seriously pursued, or pursued at all in the recent past. Anyways, some people (like Iiley) seem to find it fun :-). -- Kawigi
There's a bit of fun and challenge to FemtoBots that make them unique I think, particularly in a competitive sense. I don't think that competitive Femto development, both in terms of effectiveness and size, has been seriously pursued, or pursued at all in the recent past. Anyways, some people (like Iiley) seem to find it fun :-). -- Kawigi

Changed: 64c64
''Update'': I added to the rules page that one-on-one battles are run on 800x600 and melee is on 1000x1000. I also started an automated system for updating the competitor lists, so at this point, if there are any mistakes, let me know. -- Kawigi
Update: I added to the rules page that one-on-one battles are run on 800x600 and melee is on 1000x1000. I also started an automated system for updating the competitor lists, so at this point, if there are any mistakes, let me know. -- Kawigi

Changed: 66c66
''Update again'': Re-updated the list, forgot to put some of PEZ's bots in the divisions he wanted them in, and I accidentally put all the HaikuBots into the Sonnet division. Also, the system I use to count lines for line-based competition has been updated to take comments into account. Although I haven't gotten to actually test it yet. -- Kawigi
Update again: Re-updated the list, forgot to put some of PEZ's bots in the divisions he wanted them in, and I accidentally put all the HaikuBots into the Sonnet division. Also, the system I use to count lines for line-based competition has been updated to take comments into account. Although I haven't gotten to actually test it yet. -- Kawigi

Changed: 70c70
This is a great day to wake up! For the first time in my Robocode life I have actually won a tournament with more than two contestants. And I won two! I'm a bit surprised though, I thought my biggest chances was in Melee. But a Haiku and Femto 1v1 title is something I feel more than just a bit proud of. Haiku wall avoidance payed off. =) And I didn't emberass myself in melee either. Where did Escape come from? I forgot to test against it. But I guess to deal with it I would have to stop shooting head-on, which is something I just don't know how to do in Haiku / Femto form. -- PEZ
This is a great day to wake up! For the first time in my Robocode life I have actually won a tournament with more than two contestants. And I won two! I'm a bit surprised though, I thought my biggest chances was in Melee. But a Haiku and Femto 1v1 title is something I feel more than just a bit proud of. Haiku wall avoidance payed off. =) And I didn't emberass myself in melee either. Where did Escape come from? I forgot to test against it. But I guess to deal with it I would have to stop shooting head-on, which is something I just don't know how to do in Haiku / Femto form. -- PEZ

Changed: 96c96
I'm game. Please add DroidPoet to the roster. You'll find source and a download link in the Poets page. Now that there are two contestants we might have a division for it? =) -- PEZ
I'm game. Please add DroidPoet to the roster. You'll find source and a download link in the Poets page. Now that there are two contestants we might have a division for it? =) -- PEZ

Changed: 99c99
Ow, right, I forgot... BlindDroid? doesn't extend Robot... nevermind ;-) --Dummy
Ow, right, I forgot... BlindDroid? doesn't extend Robot... nevermind ;-) --Dummy

Changed: 103c103
Yeah, then we could have a melee division! Make sure it's a perceptual haiku-nano-bot, too. :-p -- Kawigi
Yeah, then we could have a melee division! Make sure it's a perceptual haiku-nano-bot, too. :-p -- Kawigi

Changed: 106c106
Does it really have to be a Haiku bot? I've rewritten BlindDroid? now, and it works... it's perceptual, nano, Robot and Droid... just not Haiku... :-/ -- Dummy
Does it really have to be a Haiku bot? I've rewritten BlindDroid? now, and it works... it's perceptual, nano, Robot and Droid... just not Haiku... :-/ -- Dummy

Changed: 108c108
By the way... I don't think PerceptualNanoDroidRobotDuelist? will work... turnRightRadians(...) is for AdvancedRobot and TeamRobot only... -- Dummy
By the way... I don't think PerceptualNanoDroidRobotDuelist? will work... turnRightRadians(...) is for AdvancedRobot and TeamRobot only... -- Dummy

Changed: 110c110
Ah, 'tis so. He original messed up and made it extend AdvancedRobot, so he probably missed that. Maybe it should extend _AdvancedRadiansRobot? or whatever that one is. -- Kawigi
Ah, 'tis so. He original messed up and made it extend AdvancedRobot, so he probably missed that. Maybe it should extend _AdvancedRadiansRobot? or whatever that one is. -- Kawigi

Changed: 114c114
You shouldn't have been able to... are you sure you didn't use math.toRadians()? -- Tango
You shouldn't have been able to... are you sure you didn't use math.toRadians()? -- Tango

Changed: 116c116
I'm pretty sure I didn't mix up Math and Robot. =) Though, as I said, I could have the whole thing wrong. But I remember thinking "strange that I could use ''that'' ...Ragians() method bot not ''that'' one. -- PEZ
I'm pretty sure I didn't mix up Math and Robot. =) Though, as I said, I could have the whole thing wrong. But I remember thinking "strange that I could use that ...Ragians() method bot not that one. -- PEZ

Changed: 118c118
I'll have to run a little test... -- Tango
I'll have to run a little test... -- Tango

Changed: 120c120
Ok, i've think i may have solved it. bots that extend robot can't use the Radians methods of the AdvancedRobot class, such a getHeadingRadians() etc., but they *can* use the radians methods in the scannedRobotEvent? object, such as e.getHeadingRadians(). -- Tango
Ok, i've think i may have solved it. bots that extend robot can't use the Radians methods of the AdvancedRobot class, such a getHeadingRadians() etc., but they *can* use the radians methods in the scannedRobotEvent? object, such as e.getHeadingRadians(). -- Tango

Changed: 126c126
lol, haven't you gotten something else right at some point in time? -- Kawigi
lol, haven't you gotten something else right at some point in time? -- Kawigi

Changed: 142c142
Ha! Well, Google most often sees it "Quixote". Of course it's close, it said it had an estimated 155k results for "Don Quijote" and an estimated 205k results for "Don Quixote". And the Quixote ones seem to be more about the book or play. Anyways. Nice friendly Google contest. -- Kawigi
Ha! Well, Google most often sees it "Quixote". Of course it's close, it said it had an estimated 155k results for "Don Quijote" and an estimated 205k results for "Don Quixote". And the Quixote ones seem to be more about the book or play. Anyways. Nice friendly Google contest. -- Kawigi

Changed: 144c144
In modern spanish is is "Don Quijote". "Quixote" is it's form in SXVI spanish, not used anymore. -- Albert
In modern spanish is is "Don Quijote". "Quixote" is it's form in SXVI spanish, not used anymore. -- Albert

Changed: 146c146
Does that mean that "x" once had the similar phonetics as "j" has today? I'm not Spanish speaking, but I seem to understand that "x" today is rather silent? -- PEZ
Does that mean that "x" once had the similar phonetics as "j" has today? I'm not Spanish speaking, but I seem to understand that "x" today is rather silent? -- PEZ

Changed: 148c148
Nowdays, spanish "x" is pronounced very similar to the english one. I'm not good at phonetics, but in old spanish, the "x" in Quixote was pronounced as "tx" (pronounce it similar to "ch"eese) that evolved later to "j" (pronounce it more or less like in jam). -- Albert
Nowdays, spanish "x" is pronounced very similar to the english one. I'm not good at phonetics, but in old spanish, the "x" in Quixote was pronounced as "tx" (pronounce it similar to "ch"eese) that evolved later to "j" (pronounce it more or less like in jam). -- Albert

Changed: 150c150
Didn't VertiLeach get to fight any in this 1v1 season 5? It got a score, but I can't see the battle stats. -- PEZ
Didn't VertiLeach get to fight any in this 1v1 season 5? It got a score, but I can't see the battle stats. -- PEZ

Changed: 152c152
No, it didn't. You'll notice it fought both Aspid and DuelistMiniMelee in season 6. If there are an odd number of competitors, one person misses every odd season and then comes back and fights two in the next one. -- Kawigi
No, it didn't. You'll notice it fought both Aspid and DuelistMiniMelee in season 6. If there are an odd number of competitors, one person misses every odd season and then comes back and fights two in the next one. -- Kawigi

Changed: 156c156
Why didn't VertiLeach get included in the mini 1-v-1 division this time? -- PEZ
Why didn't VertiLeach get included in the mini 1-v-1 division this time? -- PEZ

Changed: 158c158
Ah, crap, it looks like when I updated to VertiLeach 0.3, it didn't end up having a .jar extention, so it got skipped. -- Kawigi
Ah, crap, it looks like when I updated to VertiLeach 0.3, it didn't end up having a .jar extention, so it got skipped. -- Kawigi

Changed: 160c160
I wasn't aware you updated the bots without a request. 0.3 was rather experimental. I was pretty satisfied with the performance of 0.2.2 there. =) Strange this with the .jar extension. I updated the bot just as I always do, and RoboRumble@Home had no probs with it. Well, maybe next week VertiLeach 0.3.1 will be able to try its luck? -- PEZ
I wasn't aware you updated the bots without a request. 0.3 was rather experimental. I was pretty satisfied with the performance of 0.2.2 there. =) Strange this with the .jar extension. I updated the bot just as I always do, and RoboRumble@Home had no probs with it. Well, maybe next week VertiLeach 0.3.1 will be able to try its luck? -- PEZ

Changed: 162c162
I think it was probably just me not using "Save As..." properly. We'll get this fixed with the next version next week ;-) -- Kawigi
I think it was probably just me not using "Save As..." properly. We'll get this fixed with the next version next week ;-) -- Kawigi

Changed: 164c164
We'll see what version that will be. It's mostly bad luck, but I don't like the tie between Fhqwhgads and VertiLeach after 3 battles. http://rumble.robowiki.dyndns.org/servlet/RatingDetails?game=minirumble&name=pez.mini.VertiLeach%200.3.1 =) -- PEZ
We'll see what version that will be. It's mostly bad luck, but I don't like the tie between Fhqwhgads and VertiLeach after 3 battles. http://rumble.robowiki.dyndns.org/servlet/RatingDetails?game=minirumble&name=pez.mini.VertiLeach%200.3.1 =) -- PEZ

Changed: 168c168
I tend to look through the categories on the repository to find a robot, but not everyone categorizes their bots :-\ (Moreover, not all the bots in the RLL are on the Repository in the first place, some were just emailed to me, or in some cases a different version was simply emailed to me that is slightly different). I'll look into the best way to do that, though... -- Kawigi
I tend to look through the categories on the repository to find a robot, but not everyone categorizes their bots :-\ (Moreover, not all the bots in the RLL are on the Repository in the first place, some were just emailed to me, or in some cases a different version was simply emailed to me that is slightly different). I'll look into the best way to do that, though... -- Kawigi

Changed: 170c170
Hey! You let old Verti 0.3.1 fight this season. Next time please make it 0.3.3. It isn't as strong in that competition form as 0.2.2 was maybe, but it should be an improvement on 0.3.1. -- PEZ
Hey! You let old Verti 0.3.1 fight this season. Next time please make it 0.3.3. It isn't as strong in that competition form as 0.2.2 was maybe, but it should be an improvement on 0.3.1. -- PEZ

Changed: 172c172
Nice St. Valentine's colors. It looks like GirlPower stroke again :-) Albert
Nice St. Valentine's colors. It looks like GirlPower stroke again :-) Albert

Changed: 176c176
That might be good. What I do have is raw files of the scores of each bot in each tournament, so anything that can be calculated from those is pretty feasible. Other kinds of stats like how many times two bots have battled and stuff is a little harder because I'd have to reprocess all the html results files. -- Kawigi
That might be good. What I do have is raw files of the scores of each bot in each tournament, so anything that can be calculated from those is pretty feasible. Other kinds of stats like how many times two bots have battled and stuff is a little harder because I'd have to reprocess all the html results files. -- Kawigi

Changed: 184c184
What about this weekend's micro 1v1 results? Muffin is hailed the winner, yet both Aristocles and Spark are ranked higher in the details. -- PEZ
What about this weekend's micro 1v1 results? Muffin is hailed the winner, yet both Aristocles and Spark are ranked higher in the details. -- PEZ

Changed: 188c188
Yep, that's what it was. Since it only affected a few bots, I decided not to re-run the whole division, but Aristocles and Spark still got the promotion (and Aristocles earned it :-p). The other reason being that since nano 1-on-1 stalled in season 8 and I had to start it over, the longest thread of the tournament was already taking way too long. The same problem actually hit the femto division this time around, someone submitted a "sitting duck" femto bot. You only need 5 bytes to make an empty class... This was a fine idea in melee, since SittingDuck still survives a few rounds, and when your score is only divided by 5 instead of 30 to 40 like the top femtos, your final score is alright. But in 1-on-1 it was horrid because it got shut-out in every battle, which spread (the way Aristocles and Shiz's scores spread in the next round, luckily the bad battle didn't happen until round 7) to the entire division, until everyone's score was NaN.
Yep, that's what it was. Since it only affected a few bots, I decided not to re-run the whole division, but Aristocles and Spark still got the promotion (and Aristocles earned it :-p). The other reason being that since nano 1-on-1 stalled in season 8 and I had to start it over, the longest thread of the tournament was already taking way too long. The same problem actually hit the femto division this time around, someone submitted a "sitting duck" femto bot. You only need 5 bytes to make an empty class... This was a fine idea in melee, since SittingDuck still survives a few rounds, and when your score is only divided by 5 instead of 30 to 40 like the top femtos, your final score is alright. But in 1-on-1 it was horrid because it got shut-out in every battle, which spread (the way Aristocles and Shiz's scores spread in the next round, luckily the bad battle didn't happen until round 7) to the entire division, until everyone's score was NaN.

Changed: 190c190
Luckily, Mike Zhang helped me think up an idea to fix it to work better in the future, which you could consider doing in the RR@H - I'll just modify the program to bound the scores at 1. -- Kawigi
Luckily, Mike Zhang helped me think up an idea to fix it to work better in the future, which you could consider doing in the RR@H - I'll just modify the program to bound the scores at 1. -- Kawigi

Changed: 192c192
Ah, now it's fixed. =) Wall paper!! Micro #1, Mini #1, #2 and #3, Femto #1 and even a Melee title (Haiku)! I like especially winning femto, it's such a great concept to balance codesize for performance like that. -- PEZ
Ah, now it's fixed. =) Wall paper!! Micro #1, Mini #1, #2 and #3, Femto #1 and even a Melee title (Haiku)! I like especially winning femto, it's such a great concept to balance codesize for performance like that. -- PEZ

Changed: 198c198
Maybe I'm reading the table the wrong way. But it looks like FemtoGod? has much fewer battles faught than the rest.
Maybe I'm reading the table the wrong way. But it looks like FemtoGod? has much fewer battles faught than the rest.

Changed: 202c202
No Haiku / Femto titles at all for me this weekend (20040501). I've grown addicted to those. =) It's comfort for a tiger's heart (maybe that's a swenglish expression...) that Aristocles defends my colors like it does though.
No Haiku / Femto titles at all for me this weekend (20040501). I've grown addicted to those. =) It's comfort for a tiger's heart (maybe that's a swenglish expression...) that Aristocles defends my colors like it does though.

Changed: 206c206
Cool! I've got three titles this weekend (http://robocode.yajags.com/20040522/); Micro 1v1 and overall and mini 1v1. Please use the currently uploaded Pugilist next weekend Kawigi. That's version 1.9.9.4.1. Version 2.0 is put on hold since I my wall smoothing "improvement" was biting me... -- PEZ
Cool! I've got three titles this weekend (http://robocode.yajags.com/20040522/); Micro 1v1 and overall and mini 1v1. Please use the currently uploaded Pugilist next weekend Kawigi. That's version 1.9.9.4.1. Version 2.0 is put on hold since I my wall smoothing "improvement" was biting me... -- PEZ

Changed: 212c212
=) No, I missed that. What I wouldn't do to avoid going 2.0. =) Now, it was a long while since I updated P... I think I know how to save some 15 bytes now actually. Funny lessons megaboting can bring. -- PEZ
=) No, I missed that. What I wouldn't do to avoid going 2.0. =) Now, it was a long while since I updated P... I think I know how to save some 15 bytes now actually. Funny lessons megaboting can bring. -- PEZ

Changed: 214c214
"A less than stellar week." That's the understatement of the year:
"A less than stellar week." That's the understatement of the year:

Changed: 220c220
That can't be anything short of a bug. I doubt it helps, but can you please replace the Pugilist version you have there with version 2.0.4? (The current one on the repository.) T.I.A.!
That can't be anything short of a bug. I doubt it helps, but can you please replace the Pugilist version you have there with version 2.0.4? (The current one on the repository.) T.I.A.!

Changed: 222,447c222
-- PEZ



Excuse for my post but I do not have money to buy meal to my children. Forgive me please.
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