[Home]History of SampleBotMeleeChallenge

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Revision 35 . . December 4, 2007 16:13 EST by ABC [pif without trig]
Revision 34 . . December 4, 2007 15:55 EST by Skilgannon [comments]
Revision 33 . . December 4, 2007 11:33 EST by ABC [gun talk]
Revision 32 . . December 4, 2007 7:55 EST by AaronR [Not really]
Revision 31 . . December 4, 2007 6:28 EST by Skilgannon [clarification]
Revision 30 . . December 4, 2007 1:06 EST by ABC [play-it-forward vs guessFactors]
Revision 29 . . December 3, 2007 21:13 EST by Simonton [Sure about that?]
Revision 28 . . December 3, 2007 21:06 EST by Skilgannon [GF2D]
Revision 27 . . December 3, 2007 11:46 EST by ABC [Removed old Shadow]
Revision 26 . . November 1, 2007 5:41 EST by Simonton [Lesson learned]
  

Difference (from prior major revision) (no other diffs)

Added: 58a59
** If you don't care for out-of-bounds checks for every step, you can do it without trig functions in the inner loop. You project your own location in relation to the enemy's heading and iterate using the enemies displacements (+dx +dy), then you convert the angle back to get the firing solution. That's how I do it ATM, it's pretty fast. -- ABC

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