# History of Score

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Revision 7 . . May 5, 2006 9:21 EST by GrubbmGait [reverted from vandalism]
Revision 6 . . May 5, 2006 1:17 EST by supercache4.qualitynet.net

Difference (from prior major revision) (no other diffs)

Changed: 1,2c1,37
 null decomposition:down!corrector panama exemplifier Weinstein lieutenant enjoy!elderly [online casinos ] searcher occupational racketeer [online casino ] cosmic!severalfold:[casino ] .
 The best I can come up with is: * survival = 50 * survival 1st (but I think this is wrong given the next category, and the fact that they could've combined it with this one by multiplying with 60 instead of 50) * last survivor bonus = 10 * survival 1st * bullet damage = total damage done to your enemies by hitting them * bonus (bullet damage) = 20% of all damage done to the enemy you just killed by hitting him * ram damage * 2 = total damage done to your enemies by ramming them * 2 * bonus (ram damage) = 30% of all damage done to the enemy you just killed by ramming him * total score = sum of all of the above Does someone have a reference to an "official" formula? (Or did someone decompile the code?) ---FnH The survival and last survivor bonus are correct for 1v1 but for melee/team the folling is a more complete description: 50 points for each survivor when an opponent dies (by coming first in a 10 bot melee round you will have aquired 450 points - because 9 bots died before you) Last Survivor bonus = 10 * number of opponents at the start of the round. For a 10 bot melee the bonus = 90, 1v1 the bonus is 10. In a 10 bot melee battle survival points are distributed thus: 10th = 0 9th = 50 8th = 100 . . . 3rd = 350 2nd = 400 1st = 450 (+ 90 last survivor) ---Paul Evans A standalone class for keeping score in 1 on 1 is available here: CalculatingScore

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