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Revision 17 . . June 13, 2005 21:48 EST by Shrubbery
Revision 16 . . June 13, 2005 21:26 EST by c529c2358.cable.wanadoo.nl
  

Difference (from prior major revision) (no other diffs)

Changed: 78c78,80
Writing your AntiGravity system such that it can be applied both on your movement and aiming should save a lot of bytecode, but I'm guessing that you're already doing this. :-) --Dummy
Writing your AntiGravity system such that it can be applied both on your movement and aiming should save a lot of bytecode, but I'm guessing that you're already doing this. :-) --Dummy

@Krabb - aha, yes I see it should have been obvious what you were asking :) Yes, I've got a BL. Not top quality, obviously was used a lot before I got it and it shows, but nevertheless I'm quite proud of it. Depressing thought how much time and money I spent on that game in those days! -- Shrubbery

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