Writing your AntiGravity system such that it can be applied both on your movement and aiming should save a lot of bytecode, but I'm guessing that you're already doing this. :-) --Dummy |
Writing your AntiGravity system such that it can be applied both on your movement and aiming should save a lot of bytecode, but I'm guessing that you're already doing this. :-) --Dummy @Krabb - aha, yes I see it should have been obvious what you were asking :) Yes, I've got a BL. Not top quality, obviously was used a lot before I got it and it shows, but nevertheless I'm quite proud of it. Depressing thought how much time and money I spent on that game in those days! -- Shrubbery |