[Home]History of StatisticalTargeting

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Revision 54 . . (edit) August 9, 2007 15:48 EST by 193.1.100.110
Revision 53 . . July 5, 2005 5:54 EST by Jokester
Revision 52 . . July 5, 2005 5:54 EST by Jokester
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 6c6

What it is



What it is




Changed: 14c14
Statistics to Collect - Early methods of statistical targeting would keep track of the average of a variable (typically firing angle) or have a log of positions. The variable method was very quick and simplistic, but not very accurate. Keeping track of a log of positions was more exact, but had the downside of large processor and memory consumption as the log grew. The typical approach to statistical targeting is using a VirtualGuns system in some form. Having an array of targeting systems which return a reccomended angle to shoot at. This array can either be complete targeting algorithms (HeadOnTargeting, LinearTargeting, CircularTargeting, PatternMatching, etc) or just simple firing angles. Each gun then is incremented based on their hit rate, so that when selecting a method you can choose the gun most likely to hit.
Statistics to Collect - Early methods of statistical targeting would keep track of the average of a variable (typically firing angle) or have a log of positions. The variable method was very quick and simplistic, but not very accurate. Keeping track of a log of positions was more exact, but had the downside of large processor and memory consumption as the log grew. The typical approach to statistical targeting is using a VirtualGuns system in some form. Having an array of targeting systems which return a recommended angle to shoot at. This array can either be complete targeting algorithms (HeadOnTargeting, LinearTargeting, CircularTargeting, PatternMatching, etc) or just simple firing angles. Each gun then is incremented based on their hit rate, so that when selecting a method you can choose the gun most likely to hit.

Changed: 27c27

Development



Development




Changed: 39c39

GuessFactorTargeting



GuessFactorTargeting




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