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Revision 27 . . June 22, 2008 21:24 EST by Voidious [aiming once per shot]
Revision 26 . . June 22, 2008 21:11 EST by Rednaxela [reply]
Revision 25 . . June 22, 2008 21:02 EST by Skilgannon [thoughts]
Revision 24 . . June 22, 2008 20:57 EST by Skilgannon [pros and cons?]
Revision 23 . . June 22, 2008 20:56 EST by Voidious [waiting until aimed talk]
Revision 22 . . June 22, 2008 20:47 EST by Rednaxela [Wait until aimed thoughts]
Revision 21 . . June 22, 2008 20:36 EST by Voidious [waiting until aimed rules]
Revision 20 . . June 22, 2008 19:24 EST by d198-53-128-24.abhsia.telus.net [Validity of "wait until aimed"]
Revision 19 . . June 21, 2008 20:20 EST by Skilgannon ["wait until aimed"]
Revision 18 . . (edit) October 15, 2007 3:28 EST by Simonton
  

Difference (from prior major revision) (no other diffs)

Added: 126a127,128

An interesting middle ground might be what I do in Lukious. In a bot like Dookious, I aim head on until ticks-until-firing is < 4 or so, and then I re-aim each tick and don't fire until I'm within half a bot width of where I want to aim. In Lukious, because aiming is so much more costly in a DC gun (well, I don't have a fancy tree yet =)), I try to keep the gun aimed slightly forward from head-on (aiming ahead of them absVelocity degrees is roughly right), so that I can get to either max escape angle in two ticks; then I setup the waves to use stats from a tick sooner than usual, and when ticks-until-firing <=2, I just aim and then fire. The gun always ends up aimed exactly where you're trying to aim and there's no waiting. The disadvantage is it's technically like you're aiming from 1 tick (or ~14 distance) further away every shot. (Credit: I believe I got this idea from ABC somewhere on the wiki.) -- Voidious

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