Vector quantization is another approach which could be used. The space of state vs hit angle could be considered as a set of vectors (points). A number of "representitive vectors" could then be generated, using k-means, or the classic iterative Vector Quantization algorithm. The "representitive vectors" have a neighbourhood which can be used either for segmentation as above, or the representitive vector's Y's could be used directly as the estimated best Z' (though this may not work well in some cases). |
Vector quantization is another approach which could be used. The space of state vs hit angle could be considered as a set of vectors (points). A number of "representitive vectors" could then be generated, using k-means, or the classic iterative Vector Quantization algorithm. The "representitive vectors" have a neighbourhood which can be used either for segmentation as above, or the representitive vector's Y's could be used directly as the estimated best Z' (though this may not work well in some cases). Nice write-up. I've renamed the page to TargetingProblem, as that is more commonly the format used for multi-word pages on this site - I hope you don't mind. By the way, who made this update? ;) I think there is quite a bit that could be added or elaborated on here, but I will post my notes later on when I have more time. -- Voidious I'm assuming 'continuous way way' is actually 'continuous way' unless I'm wrong (there's some phrase like that in chinese too except it was correct)...interesting information...this nicely kinda summarizes what Targeting is. --Starrynte |