* [Ram V1.0] 138 bytes |
* [Ram V1.1] 138 bytes |
* [Ram V1.1] 159 bytes |
* [Ram V1.2] 159 bytes |
* [Ram V1.2 Melee] 227 bytes |
* [Ram V1.3 Melee] 227 bytes |
* [Ram V1.4 Melee] 210 bytes - - - - {Renamed it to: "Ram13 1.4"} ** Melee: Scores 1.162.822 in 2000 rounds (145.353 in 250 rounds). ** But it's not good enough (#3 with a 96% score of the #1). ** OneOnOne: removed the firepower selection code. Fires even faster, but costs more energy. Scores at least 20% more than it's opponent. =D |
I'm thinking about stopping the development of this Bot (in Melee) for a while. I've done about 20-30 new versions of it, but the total scores are either lower than [Ram V1.2 Melee] or just about the same, at the cost of too many bytes. |
I also think that this type (Ram) isn't exactly the best or efficient Bot. And if I take a look at the opposition, there aren't many Bots of this kind, I wonder why .... |
|