What's special about it?
It's a OneOnOne NanoBot
and the first bot I have released to the public.
Great, I want to try it. Where can I download it?
How competitive is it?
Not much. Version 1.0.0 even had a hard time beating ad.last.Bottom!
How does it move?
It orbits the enemy with random direction changes and an attempt at WallSmoothing
How does it fire?
It fires randomly somewhere between head-on and linearly, slightly biased towards head-on.
What does it save between rounds and matches?
It saves nothing at all. Well, I guess it saves its last movement direction between rounds, as a result of making a variable static for byte saving.
Where did you get the name?
It's the name of a non-alcoholic, non-carbonated beverage (probably only sold in Sweden?) that I happened to be drinking when I started with the bot.
Can I use your code?
What's next for your robot?
Tweeking and some minor changes.
Not right now...
What other robot(s) is it based on?
None. I wrote it from scratch. I may have borrowed a few ideas from the wiki so credits should go out to all who have shared their knowledge here.
V 1.2.1 - Sep 16 2004 - ? (General) ? (Nano) - 241 bytes
- Targeting biased towards linear. 8 bytes saved thanks to Pulsar.
V 1.2.0 - Sep 14 2004 - 1563 (General) 1650 (Nano) - 249 bytes
- Rewrote targeting again using LinearTargeting (law of sines version) with a random factor.
V 1.1.2 - Sep 2 2004 - 1503 (General) 1603 (Nano) - 249 bytes
- Back to fire power 3.0. Slight movement change.
V 1.1.1 - Aug 29 2004 - 1481 (General) 1578 (Nano) - 236 bytes
- Fire power 2.0.
V 1.1.0 - Aug 27 2004 - 1510 (General) 1607 (Nano) - 236 bytes
- Rewrote targeting. Now shoots also at negative GFs and the distribution is biased towards GF 0.
V 1.0.0 - Aug 27 2004 - 1516 (General) 1595 (Nano) - 249 bytes
- First release. I didn't expect much, but only ~50% against ad.last.Bottom!
Comments, questions, feedback:
Great name! -- PEZ
Thanks! I hope the bot can live up to it (Festis ~= person who likes to party). -- Strider