Not very, i'm hoping it'll be somewhere around the mendoza line (1600). To be honest i had been playing with the movement for ages i changed something and it got quite a bit better (over 35 rounds), and i got excited and uploaded without running any other tests. So who knows??
Looks at possible destinations around it then picks the one that tries to run away from all the enemies without heading straight towards any of them.
Stright at 'em, until i sort somethign better out (see MeleePatternMatching
In melee the move distance is directly proportional to the projected bullet travel time, whereas in 1v1 there is a random element to it (i think).
Whoever's nearest, but with an element of stubborness thrown in to stop "thrashing" between enemies...
Named after Genghis Kahn, the leader of the mongol tribes that ravaged China in the 13th century. I would love to say i chose it because of the historical significance, but in truth i was watching Bill and Ted when i started writing it.
Not yet, if it's not a complete flop then yeah. I like to hide bad ideas...
Its just a test really, so it may well change massively.
I stole some code (in the form of helper functions) from PEZ. I think that's it although there may well be more as it was written over the top of a melee bot i started ages ago. Also, the whole anti-gravity concept came from someone (not entirely sure who though). It's mainly based on existing ideas ideas i've read on the wiki pages from the resident boffins...