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A Melee bot by Brainfade. Born as the lovechild of boredom, insomnia and frustration...

What's special about it?

Absolutely nothing

Great, I want to try it. Where can I download it?


How competitive is it?

Not very, i'm hoping it'll be somewhere around the mendoza line (1600). To be honest i had been playing with the movement for ages i changed something and it got quite a bit better (over 35 rounds), and i got excited and uploaded without running any other tests. So who knows??

How does it move?

Looks at possible destinations around it then picks the one that tries to run away from all the enemies without heading straight towards any of them.

How does it fire?

Stright at 'em, until i sort somethign better out (see MeleePatternMatching

How does the melee strategy differ from one-on-one strategy?

In melee the move distance is directly proportional to the projected bullet travel time, whereas in 1v1 there is a random element to it (i think).

How does it select a target to attack/avoid in melee?

Whoever's nearest, but with an element of stubborness thrown in to stop "thrashing" between enemies...

Where did you get the name?

Named after Genghis Kahn, the leader of the mongol tribes that ravaged China in the 13th century. I would love to say i chose it because of the historical significance, but in truth i was watching Bill and Ted when i started writing it.

Can I use your code?

Not yet, if it's not a complete flop then yeah. I like to hide bad ideas...

What's next for your robot?

Its just a test really, so it may well change massively.

What other robot(s) is it based on?

I stole some code (in the form of helper functions) from PEZ. I think that's it although there may well be more as it was written over the top of a melee bot i started ages ago. Also, the whole anti-gravity concept came from someone (not entirely sure who though). It's mainly based on existing ideas ideas i've read on the wiki pages from the resident boffins...

Comments, questions, feedback:

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Last edited April 12, 2004 4:29 EST by Brainfade (diff)