What's special about it?
It's my first entry into competative robocoding.
Great, I want to try it. Where can I download it?
How competitive is it?
About rating 1675.
How does it move?
Moves semi-randomly perpendicular to it's opponent
How does it fire?
Uses waves to choose between head on, circular/linear, randomish, and averaged velocity aiming.
It doesn't any more.
How does the melee strategy differ from one-on-one strategy?
No melee yet.
How does it select a target to attack/avoid in melee?
Due to the way it processes events, it attacks the furthest target ;)
What does it save between rounds and matches?
Between matches - nothing.
Between rounds - data on which targetting method has performed the best.
Where did you get the name?
I like the name Omega. It's kinda cool, and I'm nerdy enough to like the Greek alphabet.
Can I use your code?
I'm not sure you'd want to, given how buggy and generally poor it is. And source is not included, though I may start adding snippets of the code.
What's next for your robot?
Add a GuessFactor
Most the good robots.
What other robot(s) is it based on?
None really. It spawned from MyFirstRobot
, but it's been changed so much I don't think any of the original code is left.
Comments, questions, feedback:
Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon
- Should be Head On, another stupid typo on my part. And no, it's not the primary movement type, although it is teasted and periodically retried, which helped a little in testing with a couple of better guns -- CharlieN