Well, it's in the top 40.
It uses GuessFactorTargeting. It chooses the best option of five segmentations by how much data they have about the current situation compared to what I decided is the optimum amount of data.
It dodges simple targeters, but nothing else.
Itís not a melee bot.
It saves guess factor data between rounds.
It is made of different pieces working together.
Okay, with only one real gun and movement algorithm in version 1.4+, the name doesn't fit as well. I guess it tries to "puzzle" its enemies.
Sure, if you give credit.
Iíve used ideas throughout the wiki. Specifically, Ares inspired the design and the stop and go movement. Kawigi's GuessFactorTargeting/Tutorial helped a lot too. The idea of using MinimumRiskMovement to find the optimum direction came from MaxRisk.
I'm curious to know how the head fake targeting worked out for you. I wrote up the concept and implemented a version of it but it didn't look like it was going to earn its keep. Ugluk doesn't use it at present (though he has many others). -- Martin
A VG array needs some time to 'tune-in', but it is always difficult to come to a decision which gun is best in a particular situation. My VG array does quite ok now, but against specific opponents it is not always optimal. It was the choice between movements I spend most of my time with, resulting in only two movements left. One main-movement and one very specific StopNGo. Discarding my third movement let me gain 15 points in the rumble. Ares is a formidable dodger, if you get your StopNGo movement up to that level, I have another ProblemBot. --GrubbmGait
Thanks! I didn't know that when you change the package, the robot gets a new id (or at least that's what happened with Puzzle). -- Kev
Every time you enter a new bot on the Repository, it gets a new id. Only when you login, select your bot and then do a 'Save and Upload' you re-use your id. -- GrubbmGait
Yep, I was about to do that myself. I forgot I changed the package in version 2.0. -- Kev
Congratulations! You now have a solid entry in the top-75 and the 1800-barrier is not that far away. -- GrubbmGait
That's an excellent TargetingChallenge2K6 score you posted there. Do you have any plans to add WaveSurfing movement to Puzzle, or to use this gun with a WaveSurfer? Your MultiMode movement is also impressive, but you could get a really sweet rating with even a basic (but currect) WaveSurfing movement. In any case, nice work! -- Voidious
Thanks! I'm happy with Puzzle's score, although its ranking in the rumble didn't improve much. And yes, I'm working on a new robot with WaveSurfing that probably will have Puzzle's gun to start with. -- Kev