I was just curious if anybody else it is trying it or considering it yet. I'm almost positive it can be done pretty well within our 2,000 byte code limit.
I've experimented with it some long time ago now. That was in a general team setup (that would be TeamSurfing?) I guess). Never got it to really work though. But my general approach was to let each team member focus on only one opponent to collect fire-waves and then share those waves in the team. I'm a noob at all melee stuff so my problems where rather how to deal with many bots on the field and collisiono avoidance and such rather than the raw data processing. -- PEZ
I do something really similar to teamSurfing in TeamSliNk (which 2on2 version beats GeminiTeam by the way :/). I don't fire waves, but the result should be the same. But up to now i failed do implement it within 2000 bytes. I´m currently reworking the whole (5on5) movement... but the general idear works. I think an essential thing is a good team radar, to have accurate enemy fire positions. I have no time to describe the whole concept right now, but if you are intrested just ask. --Krabb