Robo Home | Changes | Preferences | AllPages

Bot Name






What's special about it?

Its my first 100% custom robot, no to Very little c and p

Great, I want to try it. Where can I download it?

How competitive is it?

I would like to think its better then Tyrra now, dispite still losing to it.

How does it move?

It Wavesurfs, using my own special blend.

How does it Aim?

It uses a rather advanced guessfactor gun.

How does it dodge bullets?

It uses wavesurfing most the time, sometimes it just stops (donno why) which throws off some good advanced targeting.

How does the melee strategy differ from one-on-one strategy?

Erm, hmm good question.

How does it select a target to attack/avoid in melee?

I guess it would surf the last wave it detected.

What does it save between rounds and matches?

It saves data between rounds. It did save surfing databetween rounds, but I turned that off for now.

Where did you get the name?

Same place I got the colors for it, from my system background at the time of its making. Interesting how that turns out huh.

Can I use your code?

Sure, its in the jar, released under the RWPCL.

What's next for your robot?

Does it have any WhiteWhales?

Ha, may the Lump fear it well!

What other robot(s) is it based on?

I got a few ideas from many bots. But I do have have the nearHalfPI? function from Komarious in her. It was a little more effective then my own.

Version History

Comments, questions, feedback:

Funny thing too, Velshea's last ranking of about 200 to 300 or so was because of a single bug. She is my first "girl" bot in a manner of naming, I hope she can hold a ranking of atleast 1800 with my most recent modification. -- Chase-san

Is me or do my bots like holding positions that are multiples of 25? Tyrra is about 50(it moves between 50 and 51), Velshea is holding around 75th and Beowulf is at 225. I guess I need to make Beowulf good enough to take the 100th place. The hard part is getting one for 25th. -- Chase-san

Rank 0 would be hard too :P --Krabb

I am working on a new version now, version 1.0.0, This version will be bot a melee and 1on1. I won't say anymore until I actually get to work on it. Though this may take awhile as i'm experiencing WaveSuffering. -- Chase-san

Can anyone else figure out why this gun is so slow? I have rebuilt it a few times now and I can't figure out why its so very slow. You can find it at: http://jad.tfsnewworld.com/bots/chase.v1.VelGun_1.0.jar Its currently just a normal unsegmented gf gun, but its massively slow, and I have no clue why. --Chase-san

You aren't removing waves when they hit, so by the end of the round you have 500 waves or more in the air, each of which is registering a hit every turn. --David Alves

OH Whoa, no wonder its slow, i'm glad custom events don't transfer between rounds. Thanks! Its always the small things. --Chase-san

Robo Home | Changes | Preferences | AllPages
Edit text of this page | View other revisions
Last edited May 12, 2007 20:50 EST by Chase-san (diff)