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A form of WaveSurfing, but with a much more segmented stats array, and using PathNodes? (a selection of nodes/buckets with the lowest visits) of all enemy waves currently in the air to find the best possible paths to navigate all those waves (NOT weighing the closest wave most). Featured in Bean. --Vic

Now also featured in Simonton/DCGTResearch?. I would like to generalize the definition of this term, thought. Maybe I would say something more like, "A form of WaveSurfing that plots a path through local minimums of every wave in the air (NOT weighting the closest wave most)." -- Simonton

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Last edited October 18, 2007 2:53 EST by Simonton (diff)