/Constitution - /ReferenceBots - /HowTo - /FastLearning - /Results - /ResultsShort - /ResultsFastLearning - /ResultsChat - /Calculator
Welcome to the TargetingChallenge. It's an attempt at measuring pure gun performance. The rules are simple.
- The Challenger must remain stationary all the time
- The Challenger must try to fire power 3 bullets when it can
- Which means no energy management whatsoever
- Clarification: Challenger is only allowed to feed the fire() method(s) the constant 3. This often results in at least one bullet per round fired with energy lower than 3 though.
- There are 10 /ReferenceBots, none of which fires, few of which does any ramming
- The Challenger meet each reference bot in battle over 500 rounds (100 rounds for the short TC version)
- The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds"
- Average the scores against each reference bot to get the total score
Please post your bots' results on the /Results page (or /ResultsShort) for the short TC version. If you find it tedious and error prone to calculate the scores manually, use the /Calculator.
Results chatting is best carried out on the /ResultsChat page. =)
If you're curious about how we arrived at this rule set, please read the /Constitution.
I am surpised to see there is no WaveSurfer
Targeting Challenge! I noticed some of the current WaveSurfers
have a property-file in which you can specify 'movement only'. Should be easy to set up. So how about it? --Loki
Yep! We've been touching the subject before. There's a TargetingChallenge2K4 page actually. But we need to get going soon I guess or it will be more like 2K5. =) -- PEZ