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Compare your gun to the big guns in the Rumble!

With a common movement we should be able to determine which gun performs best in RoboRumble conditions. This time there are no restrictions on firepower.

Rules:

The source for BeeRRGC (containing /RaikoNMT) can be found here: http://www.robocoderepository.com/BotDetail.jsp?id=2310

The source for RaikoRRGC can be found here: http://www.robocoderepository.com/BotDetail.jsp?id=2218

Name Gun author Rating Date Remarks
DookiSaberRRGC Voidious 1887 20060901
AscendantRRGC Mue 1882 20060414
BeeRRGC (no VG stats saving) PEZ 1873 20060412
LukiSaberRRGC Voidious 1869 20060824
Toad/RRGC Florent 1868 20051108
WaveSerpent/RRGC Kev 1859 20060609 +36 from Quest
PowerHouseRRGC? 1.0 wcsv 1849 20060506 +27 from Quest
Aristocles/RRGC PEZ 1833 +9 from Quest
GresVretterRRGC 0.2.0GrubbmGait 1829 20061118 +8 from Quest
WodanRRGC Loki 1829
DHRRGC jim 1819
ForceMajeureRRGC 0.695 DemetriX 1782 20060709 -41 from Quest
GrubbmGrbRRGC 1.07 GrubbmGait 1772 20060410 -51 from Quest
SpitfireRRGC 0.15 DemetriX 1752 20060814
ResinRRGC PEZ 1724

Older, outdated scores, kept for posterity:

Name Gun author Rating Date Remarks
BeeRRGC WT PEZ/Vic 1904 Out of date
ShadowRRGC ABC 1880 Out of date
RaikoRRGC Jamougha 1878 Out of date
ShivaRRGC deathcon 1869 Out of date
Locke Vic 1868 Out of date
Pear iiley/Xiemin 1858 Out of date
PhoenixRRGC 0.23David Alves 1849 Out of date


chat:

I made the /RaikoNMT movement pluggable (PEZ style). Download BeeRRGC for the source and usage guide. -- PEZ

Vic can you re-release RaikoRRGC and somehow make it a MegaBot (mayve just using the pluggable version of the movement might push it beyond the CodeSize limit.) It's ranking might get a bit contaminated by the fact that it has an unproportional amount of pairings against minis. I know this shouldn't happen, but I have seen Pugilist general rating fluctuate often enough while its mini battles is filling up. I think we should add it to the rules of the competition that the entrant must be a MegaBot. -- PEZ

No problem. --Vic

This (the MegaBot rule) then applies to WodanRRGC too Loki. -- PEZ

Well PEZ, only two points behind RaikoRRGC! What do you have to say for yourself? Congrats with improving your gun more than you expected yourself. Now that I think about it, Jamougha may have improved his gun since Raiko as well.... It is strange that Locke lost a lot more rating points than Raiko did after removing the MusashiTrick. But now I know where I stand compared to you and Jamougha (I would be very interested in how other people's guns perform, we need more RRGC contestants :-). A lot of work still to do.... --Vic

Loki, it seems you have more Rammer problem bots than you should. I had that too some version ago. Could it be that before firing you wait for the gun to stop turning even when it is cool? Removing that 'accuracy check' gained me almost 50 points. But I must say my gun's waiting back then was extreme. Sometimes it would not fire for a long time when Locke was taking a long sweeping turn. --Vic

Great work, deathcon. It seems like you have a pretty mean gun as well. Not that I'm really surprised, since Shiva does really well... --Vic

Yeah, thanks. And it shows that there are still 10 point to gain. --deathcon

Well it is official: my gun sucks. I have known for a while that it was a limiting factor but it appears to be a real limiting factor. This is not good. Well now that the gun is jammed into it's own class I can do the same with movement and then I will be able to start plugging in different guns to make the next leap. I am not looking forward to this part. I have spent way too much time in the past working on gunnery and still have apparently not got it right. Ah well, a robocoder's work is never done. -- jim

No 1950+ bot sucks in any way in my opinion. I can still only dream of such scores. But I do know how it feels when you find out you have to catch up on 60 points with only gun tweaks. But PEZ assured me that this can be done, and in just a month or so I already gained half of those points. So go for it jim! You know now that gun tweaks alone can get you into the 2k club. --Vic

Way to go with the Shadow gun! Didn't expect it to be quite that good actually. -- PEZ

Thanks, neither did I... -- ABC

Great result, ABC! Just wondering, did you change much to the gun since Tron 2? --Vic

Not much, I changed some weighting parameters recently, but it's still the same algorithm/code. -- ABC

I've been playing around with weighting also, and found it can make a real difference. One recent tweak gained me 6 points, and another 7 points. Locke is trailing ShadowRRGC by just 12 points now. I think I will tweak some more and go for that crown ;-) --Vic

YAY! eeehmmm....CC WT = 2055 + 27 = 2082 rating points? --Vic

=) I'm hoping for 8 points or so. I think CC's surfing takes care of many of the bots in a way that it doesn't matter what gun it uses. -- PEZ

Added GrubbmOneRRGC? to the participants list. Lets see if it is my movement or my gun that is crap.
Probably both . . . --GrubbmGait

Well, it's rather clear. GrubbmOneRRGC? gets a rating of 1695 (not that bad for a CT-gun) against 1525 for my original bot.
This means my movement should improve at least 150 points.
Noting the difference between the 'big' guns and my own, my gun should improve 150 points also.
First goal: rating 1600 with better guns.
GrubbmOneRRGC? will now be removed from the participants-list. --GrubbmGait

In fact your movement can improve 180 points I think, compared to Raiko. 30 points are denied RaikoNMT? since it doesn't have the MusashiTrick left. -- PEZ

Ultimately I have to improve approx 300 points in movement and approx 200 in my gun, otherwise I never join the 2K-club. For now (this year) I will settle for 150 points each =) -- GrubbmGait

Yeah, but the 30 points from the MusashiTrick are easily collected. Might I suggest you make a version with that trick implemented and see where it takes you? Then you can remove the trick and have it in store for when you are starting to see improvements in your general performance. (The MusashiTrick can hide some aspects of your bots performance if left in.) -- PEZ

Does this meaning Pear has a not good Gun, I am wondering .... Pear 0.58 can beat many top bots. It's strange. -- iiley

Pear doesn't have a bad gun. But if you think about what kind of bots are "top bots" you can probably see how a bad gun would be quite effective against them. I know one or two bugs I can introduce in Bee to make it eat surfers for lunch. Anyway, you have 20+ points to collect by raising your gun's standard to the level of the top guns. -- PEZ


A VirtualGuns array of only simple targetters is just 120 points behind the top-GF guns. -- GrubbmGait
Well it seems I still have some catching up to do with my gun. -- Florent

Note that almost all results date from a year ago, I think you can subtract approx. 5 points due to drift and 'aging'. --GrubbmGait

Yes indeed maybe even more. Somone should run some of the other robots in that list again. -- Pulsar

Ok, that's a bit conforting. But it is still not as good as Bee, Acsendant or PulsarMax's gun. -- Florent

Yeah, I wouldn't mind seeing updated results for some of those other bots... Dookious RRGC isn't stable yet, but it's looking about the same as Toad. While I'd love to find that there are still so many points in my gun, I am a bit skeptical... (Though I'd also guess that the point differences are bigger in the RRGC than they are with an expert WaveSurfing movement.) -- Voidious

With BeeRRGC dropping almost 20 points, I'd say all of those ancient results are pretty far from accurate =) I guess our guns aren't as bad as we might've thought at first, Florent. -- Voidious

As far as I know Locke is a RRGC-bot and it has dropped 26 points, although I don't know it is the exact same version. If you extrapolate this, Ascendant and Bee have the only guns that scores better than Dookious and Toad. -- GrubbmGait

I figured there should be some note about the old scores, but I wasn't completely sure how many were out of date. Maybe we should just make a new table, and pull an old table from an older Revision and just list them separately? ...or is it fine like this? -- Voidious


This challenge is surely the most accurate way of judging overall gun performance. However, I've had this idea in my head for a while... What would the rest of you think of something like a "WaveSurfer's Gun Challenge", using the movement from, say, Komarious? It's small, fast, and is a fairly decent WaveSurfing movement. The idea came to me after I used the RRGC exclusively to develop Dooki's gun for a little while, only to find out that gaining 5-6 points in RRGC lost points in the actual tank. We've updated the TargetingChallenge and the MovementChallenge, so why not this, too? Thoughts? -- Voidious

In theory, and probably practise also, this would indeed be a more realistic measurement for the top-guns, as they are mostly coupled with a top-movement (read WaveSurfing). Would the BasicSurfer provide a good enough movement, or is it just to basic to be representative as a surfer. -- GrubbmGait

I think it's a little too basic - no segmentation and no attempt at distance control. Komarious uses a lot of similar code - I referenced it while writing that tutorial - but also features built-in HOT avoidance and a lot of other nice tweaks. If I don't hear any good reasons to not do so, or a suggestion of a better movement to use, I will make the movement pluggable and post the page in the next couple of days. -- Voidious

I made the pluggable version of the movement: [KomariMover.java] (package wiki.kmove). It's pluggable just like the RaikoNMT?, except that it also needs the onHitByBullet? method. Here's my first implementation of it: [DookiSaberWSGC.java]. If nobody objects, I'll make proper pages tomorrow and post DookiSaberWSGC? 1.10 tomorrow night. -- Voidious

This seems like a cool idea, It'll be interesting to see how the order of the rankings compares to the RRGC. --wcsv

Yeah, I think there will definitely be differences. There's still something to be said for how well a gun does without relying on WaveSurfing movement, but that's not really how everyone needs to design a gun these days. I noticed that 1.10 dropped 3-4 points in the RRGC compared to 1.06, while it helped me squeeze another 3-4 points out of Dookious and brought him to the top of the PL. -- Voidious

I'm very interested in this, since I'm pretty good at hitting surfers... =) --David Alves


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Last edited November 18, 2006 11:02 EST by GrubbmGait (diff)
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