[Home]History of David Alves/PhoenixDC

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Revision 17 . . October 21, 2007 7:02 EST by David Alves [Updated]
Revision 16 . . October 4, 2007 17:27 EST by David Alves [re: DC12]
Revision 15 . . October 4, 2007 15:47 EST by Skilgannon [or how about?]
  

Difference (from prior major revision) (author diff)

Added: 2a3,22
TargetingChallengeRM/Results



| Bot | Author | Gun | Aspd | Sprw | Fhqw | Yngw | FlMn | EASY | Tron | HTTC | RnMB | DlMc | Grbb | MEDIUM | SnDT | Cgrt | Frtn | WkOb | RkMc | HARD | TOTAL | Comments
| Phoenix 0.905 (AntiSurfer gun disabled)| David Alves | GF/VCS | 93.78 | 98.29 | 97.06 | 97.70 | 94.29 | 96.22 | 87.88 | 85.99 | 93.17 | 90.29 | 87.47 | 88.96 | 80.35 | 83.68 | 82.69 | 88.48 | 82.33 | 83.51 | 89.56 | 161 seasons
| DCResearch 0071 | Simonton | DC/GF | 93.68 | 98.78 | 97.28 | 97.79 | 94.60 | 96.43 | 88.65 | 88.85 | 89.90 | 86.95 | 84.96 | 87.86 | 82.45 | 84.84 | 81.94 | 83.88 | 81.99 | 83.02 | 89.10 | 105.0 seasons
| Phoenix 0.9DC17 | David Alves | DC | 93.63 | 97.30 | 95.36 | 97.65 | 91.75 | 95.14 | 88.28 | 86.97 | 88.47 | 89.38 | 85.99 | 87.82 | 77.91 | 79.60 | 83.48 | 81.10 | 84.01 | 81.22 | 88.06 | 155.0 seasons
| Phoenix 0.9DC16.1 | David Alves | DC | 92.52 | 97.17 | 95.29 | 97.54 | 92.24 | 94.95 | 87.24 | 86.58 | 87.49 | 88.53 | 86.15 | 87.20 | 77.37 | 80.45 | 83.18 | 80.77 | 84.00 | 81.15 | 87.77 | 200.0 seasons
| Phoenix 0.9DC6 | David Alves | DC | 93.12 | 97.72 | 94.78 | 97.41 | 91.77 | 94.96 | 89.17 | 86.48 | 85.95 | 88.75 | 88.03 | 87.68 | 75.29 | 79.78 | 81.36 | 80.67 | 82.19 | 79.86 | 87.50 | 120.0 seasons
| Lukious 1.20 | Voidious | DC | 90.47 | 96.27 | 94.54 | 96.48 | 92.91 | 94.13 | 87.38 | 86.65 | 90.23 | 86.21 | 83.38 | 86.77 | 81.80 | 82.25 | 77.83 | 81.15 | 75.13 | 79.63 | 86.84 | 200 seasons










Changed: 36c56
Well you're both right. It uses the data gleaned from a spatial rift created by the separation of parallel universes. In further testing it is outperformed by Simonton's gun in the random-movers-from-all-three-TCs benchmark, but it's still kinda cool that it can do decently well against both surfers and non-surfers. 2 specialized guns is probably still the way to go though. --David Alves
Well you're both right. It uses the data gleaned from a spatial rift created by the separation of parallel universes. In further testing it is outperformed by Simonton's gun in the random-movers-from-all-three-TCs benchmark, but it's still kinda cool that it can do decently well against both surfers and non-surfers. 2 specialized guns is probably still the way to go though. --David Alves

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