 History of PluggableRobot/Math2

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Revision 5 . . (edit) November 2, 2007 23:52 EST by RobertWalker [Oops, wrong class]
Revision 4 . . (edit) November 2, 2007 23:51 EST by RobertWalker [Loosened the license]
Revision 3 . . (edit) September 22, 2007 2:47 EST by RobertWalker
Revision 1 . . September 22, 2007 2:46 EST by RobertWalker

Difference (from prior major revision) (minor diff)

Removed: 1d0
 Trying a partial post... hopefully I can put it up in pieces...

Changed: 6,7c5,6
 * This software is made available under the RoboWiki Public Code License (RWPCL). The full text of * the license may be found at http://robowiki.net/cgi-bin/robowiki?RWPCL.
 * This software is made available under the RoboWiki Limited Public Code License (RWLPCL). The full * text of the license may be found at http://robowiki.net/cgi-bin/robowiki?RWLPCL.

Removed: 14d12
 import robocode.Rules;

Changed: 51c49,106
 ...
 /** * Adds the X and Y components of the given Point2D.Double objects and returns a new * Point2D.Double object with the result. */ public static Point2D.Double add(Point2D.Double point1, Point2D.Double point2) { return new Point2D.Double(point1.x + point2.x, point1.y + point2.y); } /** * Subtracts the X and Y components of the second given Point2D.Double object from those of the * first and returns a new Point2D.Double object with the result. */ public static Point2D.Double subtract(Point2D.Double point1, Point2D.Double point2) { return new Point2D.Double(point1.x - point2.x, point1.y - point2.y); } /** * Returns the absolute bearing in radians from the given origin point to the given target * point. */ public static double getAbsoluteTargetBearing?(Point2D.Double origin, Point2D.Double target) { return Utils.normalAbsoluteAngle?(Math.atan2(target.x - origin.x, target.y - origin.y)); } /** * Returns a Point2D.Double object indicating the relative position of an object at the given * angle and distance from the origin. */ public static Point2D.Double getRelativePosition?(double angle, double distance) { double dx = distance * Math.sin(angle); double dy = distance * Math.cos(angle); return new Point2D.Double(dx, dy); } /** * Returns a Point2D.Double object indicating the position of an object at the given angle and * distance from the given origin point. */ public static Point2D.Double getAbsolutePosition?(Point2D.Double origin, double angle, double distance) { double x = origin.x + distance * Math.sin(angle); double y = origin.y + distance * Math.cos(angle); return new Point2D.Double(x, y); } /** * Converts degrees to radians. */ public static double degToRad?(double degrees) { return degrees * Math.PI / 180; } /** * Converts radians to degrees. */ public static double radToDeg?(double radians) { return radians * 180 / Math.PI; } }

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