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Revision 2 . . September 15, 2003 9:06 EST by Iiley
Revision 1 . . September 15, 2003 2:06 EST by Iiley
  

Difference (from prior major revision) (no other diffs)

Added: 10a11
* 1.1: improved the gun.

Changed: 27c28,30
if(getEnergy()>Math.min(e.getEnergy()/5,3d)+0.1) if(setFireBullet(e.getEnergy()/5)==null) setAhead(1000/Math?.sin(e.getEnergy()/2.5d));
if((getEnergy()>0.11d || e.getEnergy()==0d) && setFireBullet(Math.min(600d/e.getDistance(),Math.min(getEnergy()/5d,Math.min(3d,e.getEnergy()/5d))))==null || true){
setAhead(1000/Math?.sin(e.getEnergy()/2.5d));
}

Changed: 32c35
</pre>
</pre>

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