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How does it move?

This bot uses AntiGravityMovement. It keeps track of which enemies have been causing the most damage to it, and weights them accordingly in determining forces.

How does it fire?

It uses CircularTargeting and LinearTargeting.

How does it dodge bullets?

No dodging at the moment.

How does the melee strategy differ from one-on-one strategy?

No difference.

How does it select a target to attack/avoid in melee ?

It targets the closest enemy, but only switches targets if the new target is considerably closer than the current target.

Its movement strategy causes it to move away from the most dangerous enemies, so it will tend to target weaker enemies first, although this is only a side-effect of the movement strategy.

What does it save between rounds and matches?

Nothing at the moment.

Where did you get the name?

From the antibiotic that saved my arm. :-)

Can I use your code?

Trust me, you wouldn't want to.

What's next for your robot?

This robot uses pluggable targetting and movement strategies. I'm still very much a newbie, so I'll be playing with various strategies to see what works well.

What other robot(s) is it based on?

None in particular, although I stole the Circular/Linear? targetting code from a Secrets of the Robocode Masters article on developerWorks.

Where can I get it?


Comments/questions/suggestions:

Nice to see someone starting out from scratch with Robocoding again. Like I did once. Now it seems most newbies jump on the GuessFactorTargeting / WaveSurfing train immediately. Missing out on lots of the good fun with figuring out basic stuff like how to work the radar and such. Welcome to the wiki GJR. Please edit your wiki preferences and put your wiki-name there. And good luck with your bots! Maybe you can soon try AntiGravityMovement with EnemyWaves. That is still untried I think. -- PEZ


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Last edited May 15, 2004 17:14 EST by GJR (diff)
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