After releasing Spectre 0.4.4 into the rumble I worked on it a little, even realeased 0.4.6 into the repository, yet still gave up a few versions later because of bugs. After the year I return to the very same concept, this time starting with a clear code and set mind about the algorithms. And those show potential...
The first part finished is the melee movement. Clear, simple, still fits into micro and let those results tell for it's quality: