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Firebird is based off of the Phoenix code, but uses DynamicClustering guns for both WaveSurfing and firing at the enemy. All other code is the same. Even the WaveSurfing class is the same, it just has a different value for the "enemy gun" variable. Coming soon to a rumble near you! --David Alves

Found out something interesting while testing... Firebird spends about a third the time of Phoenix in the movement method (~1150 vs ~3400 ms per round on my laptop), but spends almost ten times as long in the aiming method (~650 vs. ~65 ms per round on my laptop). Need to investigate why that's the case, I would expect it to be uniformly slower or faster... --David Alves


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Edited October 31, 2007 21:46 EST by David Alves (diff)
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