[Home]LinearMovement

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Changed: 8,14c8,12
From the FAQ
Acceleration is 1 pixel/frame. Deceleration is at 2 pixels/frame.
Turning rate: .75 * getVelocity();
What is the turning rate of the turret?
20 degrees/frame

Yes, like itīs written there! --Krabb
From the BeginnersFAQ
* Acceleration is 1 pixel/frame.
* Deceleration is at 2 pixels/frame.
* Turning rate: .75 * getVelocity();
* 20 degrees/frame is the turning rate of the turret.

No science behind it. It's just the easier way to get your bot killed. Also, you must be careful not to bump into walls.

A special subtype of linear movement is WallsMovement, where your bot simply follow the walls in the battle field.

Can someone please post up the physics eg: accel and decel for robocode? It would make this much easier.

From the BeginnersFAQ


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Last edited May 29, 2005 14:11 EST by FnH (diff)
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