// Return a point as the intersection of two lines
Point2D intersects(Line2D line1, Line2D line2) {
Point2D localPoint = new Point2D.Double(0, 0);
double num = (line1.getY2()--line1.getY1())*(line1.getX1()--line2.getX1()) -
(line1.getX2()--line1.getX1())*(line1.getY1()--line2.getY1());
double denom = (line1.getY2()--line1.getY1())*(line2.getX2()--line2.getX1()) -
(line1.getX2()--line1.getX1())*(line2.getY2()--line2.getY1());
localPoint.x = line2.getX1() + (line2.getX2()--line2.getX1())*num/denom;
localPoint.y = line2.getY1() + (line2.getY2()--line2.getY1())*num/denom;
return localPoint;
}
There you go. I haven't tested it, or even compiled it, but it should work. -- Tango