Showing revision 11
- 1.07 - 11/10/2006
- MiniBot Melee - 1649 (10th)
- General Melee - 1624 (45th)
- Rollback to 1.04.
- Trying a weird change to MinimumRisk code: test up to 3 points along each potential movement angle.
- Code size: 1409 (3 colors)
- 1.06 - 11/9/2006
- MiniBot Melee - 1661 (10th)
- General Melee - 1639 (34th)
- Rollback to 1.04.
- Tweaks to radar code.
- Higher weight to enemy that last hit with a bullet.
- Miscellaneous tweaks to MinimumRisk factors.
- Points generated for MinimumRisk are much closer to the tank.
- Code size: 1437 (3 colors)
- 1.05 - 11/8/2006
- MiniBot Melee - 1653 (11th)
- General Melee - 1636 (34th)
- Removed some artifacts of direction changing movement, freed some more bytes.
- Removed corner distance factor from MinimumRisk calculation.
- Tweaks damage by enemy factor in MinimumRisk calculation.
- Code size: 1313 (3 colors)
- 1.04 - 11/8/2006
- MiniBot Melee - 1661 (10th)
- General Melee - 1642 (34th)
- Removed random direction changing factor in MinimumRisk calculations. (Inherited from Luminarious, more of a 1v1 characteristic.)
- Tweaks to bullet power and segments, mostly to save a few bytes.
- Increased wall buffer for destination points.
- Code size: 1393 (3 colors)
- 1.03 - 11/6/2006
- MiniBot Melee - 1661 (10th)
- General Melee - 1642 (33rd)
- Tweaks to bullet power at low energies that should (and in tests, appear to) increase overall survival scores significantly.
- Uses real corner distance instead of "larger wall distance" in MinimumRisk calculations.
- Take damage done by each enemy into account in MinimumRisk calculations.
- Code size: 1497 (3 colors)
- 1.02 - 11/5/2006
- MiniBot Melee - 1654 (11th)
- General Melee - 1635 (37th)
- Rollback to 1.0.
- Miscellaneous movement tweaks.
- Code size: 1439 (3 colors)
- 1.01 - 11/4/2006
- MiniBot Melee - 1647 (13th)
- General Melee - 1627 (46th)
- One tweak to gun segmentation.
- Less GuessFactor bins in gun.
- A few BulletPower? tweaks.
- Several subtle movement tweaks, such as a change to the random direction changing behavior and a larger wall buffer when generating destination points.
- Code size: 1440 (3 colors)
- 1.0 - 11/3/2006
- MiniBot Melee - 1650 (11th)
- General Melee - 1634 (37th)
- Initial release.
- Code size: 1443 (3 colors)