--Pakistan
Not really a new idea. MultipleChoice-SingleTickPatternMatching is basicaly what you describe. The only difference is you suggest is branching every x turns instead of every singe turn. I implemented MC-ST-PM last year and found that despite my reasonably optimized design it's far too slow and started skipping every turn before the first round even finished. Branching Every x ticks may improve the situation but I still believe it would be too slow to run unless x is so high that it's barely different than plain MC-PM. -- Rednaxela
I'm sure that it still skip a turn if your bullet need to go for 82 ticks :) --Nat