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Revision 2 . . December 5, 2007 18:57 EST by Skilgannon [for custom boundary checking]
Revision 1 . . December 5, 2007 18:53 EST by Skilgannon [for custom boundary checking]
  

Difference (from prior major revision) (no other diffs)

Changed: 1c1
A quick class I whipped up so that I'll be able to out-of-bounds checking while still keeping a much quicker play-it-forward algorithm. It should work for any dimensioned quad that doesn't have any almost-vertical lines (ie. that 0.00000001 I added in causes a division by 0). I haven't tested it, but it looks right. So be warned! It's released as free code - no restrictions, as long as you don't charge money for it =) -- Skilgannon
A quick class I whipped up so that I'll be able to out-of-bounds checking while still keeping a much quicker play-it-forward algorithm. It should work for any dimensioned quad that doesn't have any almost-vertical lines (ie. that 0.00000001 I added in causes a division by 0). I haven't tested it, but it looks right. So be warned! It's released as free code - no restrictions, as long as you don't charge money for it =). The other thing is that you can't put two diagonally opposite points as adjacent arguments when creating the quad.

Changed: 45c45
-- Skilgannon
-- Skilgannon

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