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Revision 21 . . April 20, 2009 16:37 EST by Skilgannon [ideas]
Revision 20 . . April 20, 2009 1:53 EST by Geekgymnast [*status report on pmc for DreamBot]
Revision 19 . . April 19, 2009 19:08 EST by Geekgymnast [*comment and suggestion]
Revision 18 . . April 19, 2009 12:13 EST by Skilgannon [another]
Revision 17 . . April 19, 2009 12:03 EST by Skilgannon [double --> char and back]
Revision 16 . . April 18, 2009 23:25 EST by Geekgymnast [*comment]
Revision 15 . . April 18, 2009 22:29 EST by Geekgymnast [*updated info]
Revision 14 . . (edit) April 18, 2009 21:05 EST by Geekgymnast
Revision 13 . . April 18, 2009 21:04 EST by Geekgymnast [*pmc code and plead for help]
Revision 12 . . (edit) April 18, 2009 17:48 EST by Geekgymnast
Revision 11 . . April 18, 2009 17:44 EST by Geekgymnast [*what's really wrong with DreamBot]
Revision 10 . . April 18, 2009 11:18 EST by Skilgannon [iterative - how long to iterate]
Revision 9 . . April 18, 2009 3:42 EST by Geekgymnast [*new link and comment]
Revision 8 . . April 17, 2009 17:10 EST by Rednaxela [reply]
Revision 7 . . (edit) April 17, 2009 16:33 EST by Geekgymnast
Revision 6 . . April 17, 2009 15:55 EST by Geekgymnast
Revision 5 . . April 17, 2009 13:53 EST by GrubbmGait [Welcome!]
Revision 4 . . April 16, 2009 19:55 EST by Skilgannon [welcome! next ideas...]
Revision 3 . . April 16, 2009 16:28 EST by Voidious [welcome]
Revision 2 . . April 16, 2009 12:33 EST by Geekgymnast
Revision 1 . . April 16, 2009 1:33 EST by Geekgymnast
  

Difference (from prior major revision) (no other diffs)

Added: 146a147,148

Hang on, you're storing your velocity and delta-heading in different characters, so you don't need to use a byte, you can use a 'short'. It's 16 bits, so you can use a higher multiplier. Be careful though, because using too high a multiplier means you never find a pattern exactly like this one. Another idea: search for a really long pattern, and if you don't find one, search for one half it's length, and keep halving the length of the pattern you're looking for, until you find a pattern that matches. About your fights against PatternBot etc, the above may fix it, but only if the problem is in your pattern-search. I'd like to see the code from inside your getRecentPattern?() method, it's the only thing I haven't been able to go over. Also, if there is a problem in your movement rebuilding, such as playing the data backwards, you obviously still won't be able to hit them =) -- Skilgannon

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