1.3.2 *Add a virtual gun with Waylander's gun (and did a bit of refactoring to allow more virtual guns to be easily added inside the wave code) ** Mostly just a proof of concept, I don't think it will do much to help my score - next in line will be developing a dedicated AntiSurfer gun * Also added Rednaxela's FastTrig?. Not sure how much it will help, as my sin/cosine use is fairly limited. A sqrt/acos version would probably speed DrussGT up the most... 1.3.1 * Change the gun time-based attributes to use the forumula Rednaxela used, ie. position = 1/(1 + k*time) |